D&D 5E Agonizing blast extra damage: once or for each beam?


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In 4e and 3e you had no incentive to manoeuvre under most circumstance so it was less dynamic than a melee guy, especially in 4e when they coiuld have a lot of varied options.

I only mentioned two classes who I said were similar not sure what you are saying
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I was referring to paraxis
 

"Specialize"? It takes one invocation, available to every pact and patron.

It's not a matter of specializing. It's just what every warlock is expected to do if they care about ranged damage.
There is also the invocation that makes you push the hit enemy 10 ft and the one that makes its range into 300 ft. Take all 3 and it is specialization, imo.
 
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There is also the invocation that makes you push the hit enemy 10 ft and the one that makes its range into 300 ft. Take all 3 and it is specialization, imo.
This thread is about damage, so those other invocations aren't relevant (and were not being discussed).

But yes, I'd agree that any warlock taking all three has chosen to specialize. At which point I would posit that the player doesn't find spamming eldritch blast to be boring since he has been using it for several levels now and is still willing to sink a third invocation into it.

The nice thing is, you can swap out invocations when you level up, so if you do get bored, it's easy to change your mind.
 

At which point I would posit that the player doesn't find spamming eldritch blast to be boring since he has been using it for several levels now and is still willing to sink a third invocation into it.
I'm playing a warlock in 5E and I don't mind using the same attack nearly all of the time.

My character's vibrant and interesting personality comes out through role-playing, not combat. :D
 

For my understanding, each beam no matter if they are on the same target or not have to have their own separate attack rolls correct? This is why they get the modifier per?
 


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