FrogReaver
The most respectful and polite poster ever
Yes.In that situation only the CME part applies?
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Yes.In that situation only the CME part applies?
Chose the damage types each attack.
Yes.
If they are immune to fire it would be more like 6d8 x 3 = 81 for a 6th level slot on cme and a 2nd level slot on scorching ray. Or 135 with a 5th level scorching ray.So sonething like 8d6 damage with a 6th level soell slot.
No. Cannot take warlock spells with magic initiate in 2024. Must be cleric Druid or wizard list.Much higher I think there's just better spells. Any soellcaster can easily get Eldritch Blast these days via origin feat and key it off primary caster stat?
If they are immune to fire it would be more like 6d8 x 3 = 81 for a 6th level slot on cme and a 2nd level slot on scorching ray. Or 135 with a 5th level scorching ray.
No. Cannot take warlock spells with magic initiate in 2024. Must be cleric Druid or wizard list.
One can dip warlock for eb, but agonizing blast has a level 2 warlock prerequisite.
I haven't seen any creature resistant to all 4 damage types (including bludgeoning).Ah so that eliminates most abuses.
The remaining ones really involve multiple high level slots so you theoretically can nova off but at those level elemental resistances are common, AC is high and things have buckets of hit points.
Very true.And we haven't seen the new monsters yet.
Ranged damage is nerfed.How much damage is an equivalent level hand crossbows expert potentially doing say level 11 or 12 vs this. Or GWM good build?
I haven't seen any creature resistant to all 4 damage types (including bludgeoning).
Very true.
We know they will have reactions instead of legendary actions. And I expect a few will trigger on hit instead of at the end of the turn.
But all classes will have to contend with that.
Ranged damage is nerfed.
Two weapon is buffed to be about the same as 2-handed.
2-handed is about the same as 2014.
But a level 11 monk is easiest to calculate.
(1d10+5) * 5 = 52.5 * accuracy.
Valor Bard 10/warlock 1, using a d10 weapon and pact of the blade because i want easy math.
(1d10+4d8) * 4 = 94 * accuracy
*assuming you pre-cast CME.
Wizard 11, using Scorching Ray.
(2d6 + 6d8) * 6 = 204 *accuracy
*but that's your highest level slots.
**Arcane Eye is level 4, so I feel pre-casting CME is justified most of the time.
Sharpshooter doesn't add any damage.Ball park figures ahandcrossbow is doing 1d6+5+4 sharpshooter. Should probably at least be +1 so say 1d6+10.
I wouldn't say that. Even if they are fire immune.And damage falls off a cliff vs fire resistance or immune aka in of the most commonly resisted attacks.
Or just go up a few more levels. Thing start to break around level 15 IMO.To really abuse it you need metamagic and/or Warlock. And that's going to be a terrible MC combo in a real game.
Those are the basic fests most casters take.War caster or resilient con is practically required possibly spell sniper due to short range and firing through your allies.
Eldritch Knight multiclass could do pretty well with it. 7 attacks with a hand crossbow is a good multipler.It's rapidly adding up to a very situational thing. Outside scorching ray it's not even that good.
Sharpshooter doesn't add any damage.
7 attacks * 1d6+5 = 59.5
I wouldn't say that. Even if they are fire immune.
(0 + 6d8) * 6 rays = 162
Or just go up a few more levels. Thing start to break around level 15 IMO.
Not that bard/warlock is a bad MC.
Those are the basic fests most casters take.
Eldritch Knight multiclass could do pretty well with it. 7 attacks with a hand crossbow is a good multipler.
But yes, you also need a bunch of attacks.
Teamwork is not situational in any game I've played.
No risk if you saw the destination.
It's winning every fight (except Tarrasque).
but only one per turn.
You attack, she moves.
you walk 30' and kill her.
She can't take another reaction.
it's not 12d8.
It's 12d8 per attack.
If you want to fix CME to be once per turn, then sure. That will solve this issue.
Dead creatures do not get legendary actions.
Dead creatures do not get legendary actions.
And he regeneration is at the start of his turn. So that won't give him any either. Though he might get one turn in, depending on initiative.
Dead creatures do not get legendary actions.
Dead creatures do not get legendary actions.