D&D (2024) Best fix for conjure minor elemental?

FrogReaver

As long as i get to be the frog
Teamwork is not situational in any game I've played.

No risk if you saw the destination.

It's winning every fight (except Tarrasque).

But sure. You're alone, and an Ice Devil is right next to you. A deadly encounter for a single PC.

CME
Action surge
Quicken.
55.5 damage * 8 rays * 50% = 222 damage.

It's dead.


You're really moving the goal post here.

15' is not 5'.

And again, spell sniper.

Dead creatures don't get legendary actions.

but only one per turn.

You attack, she moves.
you walk 30' and kill her.
She can't take another reaction.

it's not 12d8.
It's 12d8 per attack.

If you want to fix CME to be once per turn, then sure. That will solve this issue.

Dead creatures do not get legendary actions.

Dead creatures do not get legendary actions.

And he regeneration is at the start of his turn. So that won't give him any either. Though he might get one turn in, depending on initiative.


Dead creatures do not get legendary actions.

Dead creatures do not get legendary actions.

Correct. She is the only one who can do anything.

Eveyone else is dead before the end of the turn.

They are dead before the end of the turn.

Dead creatures do not get legendary actions.

That's how they work.

If you keep insisting that dead creatures can take legendary actions, please provide the page number.
A couple of things.
Spell sniper won’t help the range of cme.
Action surge can no longer be used on magic actions.
 

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mellored

Legend
this (to me) looks like 1 scout scry part 3 precast buffs and a teleport to get the surprise... now it still comes down to initiative but if that buffed super caster goes first the bad guy stands no chance
Right, but if you do that for a Barbarian, Fighter, or whatever, the monster will be 1/3 or 1/2 dead. 5.24 has reduced a lot of the nova damage.

Compare the next best "add damage to each hit" spell.
Spirit Shroud: 1d8 + 1d8 every 2 level. (+4d8 at level 9)
CME: 2d8 + 2d8 every level (+12d8 at level 9)

Imagine if flame strikes did 6d6 and fireball did 18d6. That would be an issue.
 

NotAYakk

Legend
Make it go off once per turn in an AOE.

Ie, on your first attack, you also attack everyone with a melee spell attack.

This makes it stronger for spellcasters (at a cost!) in typical use, but not insanely quadratic.

How it triggers (first attack, end or start of caster's turn, end or start of target's turn) is important, but less so than making it go off once per round.
 

mellored

Legend
A couple of things.
Spell sniper won’t help the range of cme.
Action surge can no longer be used on magic actions.
Spell sniper avoids disadvantage in melee. Also just useful if enemies somehow stay away from you.

Action surge / haste takes the attack action.
-Valor Bard replaces 1 attack with EB.

Note that i did not add in the weapon attacks, because i didn't want to do the math, and couldn't decide if I would take pact of the blade, use Nick or use a Whip anf Shield, or wear heavy armor, or if I have 16 Dex or 16 Con, and there might be a reaction when you get within 5'...

But ballpark it for another 50 damage.
 

FrogReaver

As long as i get to be the frog
Spell sniper avoids disadvantage in melee. Also just useful if enemies somehow stay away from you.
I was thinking you were referring to the range boost part. My bad. Avoiding disadvantage in melee is a worthy benefit of itself. It just won’t extend cme range any.
Action surge / haste takes the attack action.
-Valor Bard replaces 1 attack with EB.
Ahhh. Makes sense now.
Note that i did not add in the weapon attacks, because i didn't want to do the math, and couldn't decide if I would take pact of the blade, use Nick or use a Whip anf Shield, or wear heavy armor, or if I have 16 Dex or 16 Con, and there might be a reaction when you get within 5'...

But ballpark it for another 50 damage.
Got ya.
 



FrogReaver

As long as i get to be the frog
Part of me feel like caster have enough AoE's and a single target booster would be good.

The other part feels like that would be fitting for swarm of minor elementals.
I actually prefer the martial is strong single target and caster is either control or aoe model. If casters can do everything martials tend to really suck.
 

Zardnaar

Legend
The scorching ray damage is pretty irrelevant when compared to the CME damage. If you're using it against a red dragon, just switch CME to cold damage.


No, not "no resistances". Unless the opponents are resistant to all elemental damage, CME can be used to full effect. Or more, if they have elemental vulnerabilities you can identify.

In that situation only the CME part applies?

And cab you change the elemental type at will or fixed when you cast it?
 


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