Wilphe
Adventurer
Well, in game terms the concept is a reskinned bard, as I essentially wanted a character with a focus on lore and history without having to be locked into to bardism.
Master painter who turned to magic to get visions of the past he could then capture in his work.
The divinations are what would be important to him, but for adventuring purposes it`d be buffs.
Ftr2 / Rge2 / Wiz5 / LoreMaster 3
Is close to a non-bard bard
You gain:
Better spelllist and more spells per day than equivalent bard
Evasion
You still have:
Ability to cast in armour (If Twilight is allowed here, it is in PHB2 in an aside under duskblade so that is a bit dubious)
You lose:
Sucky caster level
Bardic Music
Bardic Knowledge is not as good
Slightly fewer hitpoints
+++++++++++++++++
You might have to work hard to not suck though
Straight bard or beguiler look easier to build and justify
Master painter who turned to magic to get visions of the past he could then capture in his work.
The divinations are what would be important to him, but for adventuring purposes it`d be buffs.
Ftr2 / Rge2 / Wiz5 / LoreMaster 3
Is close to a non-bard bard
You gain:
Better spelllist and more spells per day than equivalent bard
Evasion
You still have:
Ability to cast in armour (If Twilight is allowed here, it is in PHB2 in an aside under duskblade so that is a bit dubious)
You lose:
Sucky caster level
Bardic Music
Bardic Knowledge is not as good
Slightly fewer hitpoints
+++++++++++++++++
You might have to work hard to not suck though
Straight bard or beguiler look easier to build and justify