Airwalkrr's Maure Castle 3.5 OOC

Oh, I am only interested in a NPC who knows how to play the lute. 0-lvl commoner fine.

Just want someone to follow behind and regale Hedowin with music.
 

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Very well then, I hereby bequeath to you the hireling, Nimbul. He is a 1st-level commoner who isn't very good at playing the lute, but he tries (+5 modifier). He also isn't very good at much of anything else, which I guess is why he decided to follow your group around. He doesn't have a lot to call his own, but he does charge you 1 sp per day to follow you around and regale you with tales of your own daring-do. He has 2 hp, AC 10, and isn't very impressive in a fight. That's usually why he quickly ducks behind the largest object around whenever combat breaks out.
 


1sp is a steal -- I would have paid 3 sp!

Now, the betting pool will commence with how many encounters he will survive to sing the details from!
 

You'll notice I made the beguiler available as a class for gnomes. :) They don't get a lot of other choices otherwise.

A hireling would be perfectly acceptable, but generally only NPCs with NPC class levels will be available unless you take the Leadership feat.

Oops, missed that bit sorry. Can go human.

I know it is a good class for them, apparently, but I do not especially like them as a race.
 

Yes, honestly, the rogue 3/fighter 4/ranger 3/paladin 3 not only doesn't have the right amount of levels (you start at 12th-level, not 13th), but doesn't seem to match up by any stretch of the imagination to the core concept of a pure character of ANY of those classes you've taken. A rogue 12 built and geared for raw damage output would spank that build in every category but hit points. A fighter 12 could reach incredibly high AC and still dish out impressive damage and take hits reliably. A ranger 12 would either soar in melee with powerful two-weapon fighting or waste foes from afar with ranged attacks all while backing up the group with up to 3rd-level spells. The paladin 12 would be a substantial secondary healer with the ability to burst damage on the really tough foes via smite evil while having great saving throws all around and a powerful mount he could summon in the situations where it was viable (there will be a few), not to mention the bolstering against fear and protection from diseases he'd provide. All in all, the multiclass monster you are proposing is a jack of all trades and master of none.

Sorry, I was quite hyped about those two so was a bit deflated.
Mean to be be Pal 2 I just cannot add up


I hear you though.

Well, the only reason I went with Ftr 4 was to get Wpn Spec, unfortunatly that pushes up Rge and, especialy, Rgr higher than is optimal. But for RP reasons I was happy to be new at the whole Paladin thing

It also does not mesh well as there are light armour classes and heavy armour classes in there


So,
I think Barbarian going to mesh better with that kind of concept?

I can take some of the other levels down, ditch Fighter entirely depending on how important people think Wpn Spec is

Then look at Rge 2/Rg1-3/Barbarian Rest

Maybe take 1 level of Horizon Walker for Underground terrain mastery because that just might come in handy.

That seems to maintain the "finds people who would rather not be found" aspect, whilst upping him in the defined roll of hitting other people really hard a two handed weapon.
 


Hopefully the nearby town will have a surplus of folks who can carry a tune and are in need of employment.

I'll even toss the hireling a full gp from every bit o' treasure we find.

On another note, how 'bout a ranger 3 / paladin 3 / fighter 3 / barbarian 3?
 

Actually my money is on three... three encounters before someone uses a AoE on us and gets the poor lute player as well! If I win the bet can I have an epic magic item for my character for free Airr? LOL
 

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