[sblock=mfrench]Keralt enters the constable's office, a simple, one-room affair with adjacent holding cell that serves as a jail. The jail is currently unoccupied. There is a single desk in the room where a man and woman sit, talking. They look up as you enter and smile. The man stands up and introduces himself, Welcome. I'm Deputy Jym. Is there anything I can do for you?
When you mention that you are interested in the missing siblings, he nods his head, The Hucreles? Yea, they banded together with a local ranger named Karakas and some paladin what came from the city of Brindinford. Went by the name of Sir Braford. Word is he had a magic sword known as Shatterspike. The whole adventure was his idea. Sharwyn and Talgen Hucrele found his story of cultists in the Sunless Citadel intriguing and agreed to go investigate with them. They hired Karakas to come along for extra muscle. Sadly, we haven't heard from them since. Been about a month.
When you ask about the Old Road and the Sunless Citadel, he doesn't have much to say, The Old Road ran right past the nearby ruins, but fell into disuse because of goblin banditry. No one knows for sure what the Sunless Citadel was, but old legends hint that it served as the retreat of an ancient dragon cult.[/sblock]
Toram, Tomak, and Thugg have no difficulty finding the supplies they need. The General Store, run by the Hucrele family, has practically every tool you might need on an adventure (standard prices as per the Player's Handbook). You find healing potions are sold by the local healer and town priestess, a gnome cleric of Pelor known to the locals as Corkie. She is willing to make scrolls and potions of any cleric spell 2nd-level or lower up to caster level 4. She also has scrolls and potions of the following spells (caster levels, quantities, and prices listed in parentheses):
-scroll of detect magic (CL 1st; 2; 10 gp)
-scroll of cure light wounds (CL 1st; 3; 25 gp)
-scroll of remove fear (CL 1st; 1; 25 gp)
-scroll of sanctuary (CL 4th; 1; 100 gp)
-scroll of cure moderate wounds (CL 3rd; 2; 150 gp)
-scroll of delay poison (CL 3rd; 1; 150 gp)
-potion of cure light wounds (CL 1st; 2; 50 gp)
-oil of magic weapon (CL 1st; 1; 50 gp)
-potion of cure moderate wounds (CL 3rd; 1; 300 gp)