It seems to me that this might be problematic. Very many people disagree over what sort of conduct is good and what not. Likewise with respect to law and chaos. So how would the designers come up with the sort of list you are suggesting without treading on a lot of toes?cthulhu_duck said:And I see this as another "We can't fix this set of rules, so let's just throw them out" decision.
I feel that the rules could state clearly what good and evil deeds are. What lawful and chaotic deeds are. If you play alignment as "Alignment is determined from your actions" as opposed to "Alignment is your intention, actions don't matter so much" then alignment can be made to work.
It is further complicated by the fact that a large number of D&D characters are essentially killers-for-hire, who in the modern world most would regard as murderers (or, at best, morally ambiguous), but in the context of the game are expected to be regarded as heroes. This inherent tension is, IME, responsible for about 50% at least of paladin and other alignment threads.