delericho
Legend
I think you're better off just replacing Ideal with a statement of alignment (as defined in the Alignment section) then awarding Inspiration when the players play to their alignment.
When I designed myself a character sheet I did essentially this - the individual boxes for alignment, traits, ideals, flaws, etc were replaced with one big box, and with players being able to put pretty much whatever they wanted there.
One thing to consider though: there's no reason what they state should have to match with what's in the book - in some ways it's more fun if the player declares what the stated alignment means to that character.