I think they should be used to determine how certain classes are played.
I would really like for the druid, ranger, and rogue to return to their former alignment requirements and suffer tangible penalties if the player moves away from the tenets of their ethical and moral choices.
NO NO NO NO NO NO NO NO
*deep breath, happy place, deep breath*
I'm strongly against "alignment straitjacket" mechanics, where you're punished for straying from your alignment. If they exist at all, they should exist only for classes where there is a definite reason within the game world to have such a requirement--and where the nature of that requirement can be laid out clearly for players to follow.
The paladin has to follow a code and never commit an evil act; okay, I can work with that, and it makes sense for the concept. Clerics have to follow the precepts of their gods; again, okay. But druidic neutrality, which effectively means "you have to balance out your good deeds by doing evil stuff for no reason," is silly. And alignment restrictions on rogues are preposterous. What, you forget how to sneak around dungeons because you're a law-abiding citizen when you get back to civilization?
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