Ratskinner
Adventurer
But then the problem becomes "is that a learned trait or inherant trait"? Now, a debate breaks out if the Orclings can be "saved", which slows down the process of kicking down the next door. Using alignment, one quick Detect Evil or Know Alignment and you put them sword in a merciful way.
I'm not saying its a bad thing to move to traits and to have moral issues - it makes for a deep and interesting game. But alignment brings something that is iconic D&D - you can slaughter orcs without blinking an eye.
Actually, that interpretation should be allowed/encouraged to vary by campaign, IME. Playing a BECMI game recently, we had a great discussion about the fate of some Slept Kobolds. Law vs. Evil isn't as clear as all that, even in Basic. Lawful characters don't automatically get a "free pass" to act vilely to chaotic critters. Law and Chaos aren't just team colors. Even the illustration (in the Basic book) of the Lawful character stopping the Chaotic character from killing a goblin(?) prisoner while the neutral character remains disinterested illustrates this.
Of course, you don't have to play it that way, and many don't.