Hellcow said:
Now you've got me thinking more about The Maltese Falcon. Again, in my view, there's no question that Gutman and Cairo were "evil" (in D&D terms) and Sam knew it; it's not like someone was going to say "Psst! Sam! That Cairo guy's not such a good guy!" He catches on pretty quickly about the other players in the scenario. And he himself has had an affair with his partner's wife, so he's not exactly Dudley Do-Right. On the other hand, I'm now struck by the scene where he asks Effie "What's your woman's intuition tell you about [Brigid]?"
Which raises the question -- is Effie a paladin?
While I'm joking, I do see the paladin's detect evil working more in this way when dealing with humans. Obviously if there's a big undead creature around, it's the early warning system. But for people, I see as more of a "I've got a bad feeling about this guy -- keep your eyes on him" than "Die, blackhearted fiend!"
Not so much to disagree with the maker of the setting, but you can still have plenty of use for a "detect evil" spell in a setting where alignment is downplayed.
See, in fantasy, there's "evil" people who are oppertunistic, callous, mad, greedy - and in D&D terms, they might be "evil" aligned.
But that is not to be confused with demons, certain monsters, certain artifacts that are beyond the pale.
The way I see it, even "normal" evil people - the tyrannical king, the power-mad wizard in the tower - they wouldn't show up on Eberron's "Detect Evil" scale? Why? Becuase they, at some point,
chose to be evil, and so long as they continue to have free will, they can
choose to redeem.
What Detect Evil in a "lax Alignment" setting means to me is that it works on those things which have no purpose other than to BE evil. That cannot help but BE evil - That wizard in the tower might not show up, but the cursed bracers that he makes *would,* or even, if he were to make a monster with no capacity for goodness in it - it would show up on the Pala-dar.
Specifically, I'm reminded of an Angel episode where a boy was possessed by a demon... The twist was that the demon was *trapped* inside the boy's body and couldn't do a thing, and the boy was doing all the evil stuff... however, that demon was still evil. It seems to me that the Demon - even when inside the boy - would show up as detect evil - but the boy wouldn't, even though his actions were *more* evil than the Demon's.
When you move from evil being defined by predestination rather than action, then Detect Evil itself requires remarkably few changes and could indeed still be useful even in an Eberron campaign.