Alt Psion Power List

sinmissing

First Post
The psion has a number of things wrong with the class. Most of the class design seemed to be an attempt to be different from other spell caster types for the sake of being different. I also found the list of powers to be limited considering that the psion has 6 key-attributes determining their power accessibility. But most of all, I just didn't like that powers didn't scale, and that powers were so similar to already defined spells but had different names. This has made the learning curve realling high for myself and my players. We are all long time gamers, and just didn't want to waste time learning new names to old spells. I do admit that there are a number of interesting new spells, but for the most part the power list is just too confusing for me. I have since set out to redefine the power list, using spells from the cleric and wizard list. For me and my group, a psion is first and foremost a spell caster that blurs the lines between cleric and wizard. This is that list. I'm sure lots of you may disagree:

Sample List:
Code:
	Zero Level Powers
	Clairsentience
	Detect Poison   	Detects poison in one creature or small object.
	Guidance	        +1 on one attack roll, saving throw, or skill check.
	Read Magic	 	Read scrolls and spellbooks.
	Resistance	 	Subject gains +1 on saving throws.
	Detect Magic	 	Detects spells and magic items within 60 ft.

	Metacreativity
	Create Water		Creates 2 gallons/level of pure water.
	Dancing Lights	 	Creates torches or other lights.
	Light	 		Object shines like a torch.
	Mending	 		Makes minor repairs on an object.
	Prestidigitation	Performs minor tricks.
	Purify Food and Drink	Purifies 1 cu. ft./level of food or water.

	Psychokinesis
	Flare	 		Dazzles one creature (–1 on attack rolls).
	Mage Hand	 	5-pound telekinesis.
	Acid Splash	 	Orb deals 1d3 acid damage.
	Daze	 		Humanoid creature of 4 HD or less loses next action.
	Ray of Frost	 	Ray deals 1d3 cold damage.
	Disrupt Undead	 	Deals 1d6 damage to one undead.

	Psychometabolis
	Virtue	 		Subject gains 1 temporary hp.
	Cure Minor Wounds	 Cures 1 point of damage.
	Inflict Minor Wounds	 Touch attack, 1 point of damage.
	Touch of Fatigue	 Touch attack fatigues target.

	Psychoportation
	Open/Close	 	Opens or closes small or light things.

	Telepathy
	Message	 		Whispered conversation at distance.
	Ghost Sound	 	Figment sounds.

	Universal
	Arcane Mark		Inscribes a personal rune (visible or invisible).


	First Level Powers
	Clairsentience
	Entropic Shield	 	Ranged attacks against you have 20% miss chance.
	Comprehend Languages	You understand all spoken and written languages.
	True Strike	 	+20 on your next attack roll.
	Shield of Faith	 	Aura grants +2 or higher deflection bonus.
	Identify	 	Determines properties of magic item.
	Detect Undead	 	Reveals undead within 60 ft.
	Bless	 		Allies gain +1 on attack rolls and saves against fear.
	Deathwatch	 	Reveals how near death subjects within 30 ft. are.
	Detect Secret Doors	Reveals hidden doors within 60 ft.
	Divine Favor	 	You gain +1 per three levels on attack and damage rolls.

	Metacreativity
	Mount	 		Summons riding horse for 2 hours/level.
	Unseen Servant	 	Invisible force obeys your commands.
	Obscuring Mist	 	Fog surrounds you.
	Magic Weapon	 	Weapon gains +1 bonus.
	Magic Aura	 	Alters object’s magic aura.
	Grease	 		Makes 10-ft. square or one object slippery.
	Erase	 		Mundane or magical writing vanishes.
	Animate Rope	 	Makes a rope move at your command.
	Magic Stone	 	Three stones gain +1 on attack, deal 1d6 +1 damage.
	Summon Monster I	Calls extraplanar creature to fight for you.

	Psychokinesis
	Color Spray	 	Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
	Shield	 		Invisible disc gives +4 to AC, blocks magic missiles.
	Ray of Enfeeblement	Ray deals 1d6 +1 per two levels Str damage.
	Mage Armor	 	Gives subject +4 armor bonus.
	Burning Hands	 	1d4/level fire damage (max 5d4).
	Magic Missile	 	1d4+1 damage; +1 missile per two levels above 1st (max 5).

	Psychometabolis
	Inflict Light Wounds	 Touch deals 1d8 damage +1/level (max +5).
	Enlarge Person	 	Humanoid creature doubles in size.
	Reduce Person	 	Humanoid creature halves in size.
	Floating Disk	 	Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
	Disguise Self	 	Changes your appearance.
	Chill Touch	 	One touch/level deals 1d6 damage and possibly 1 Str damage.
	Cure Light Wounds	 Cures 1d8 damage +1/level (max +5).
	Shocking Grasp	 	Touch delivers 1d6/level electricity damage (max 5d6).
	Endure Elements	 	Exist comfortably in hot or cold environments.

	Psychoportation
	Feather Fall	 	Objects or creatures fall slowly.
	Sanctuary	 	Opponents can’t attack you, and you can’t attack.
	Hold Portal	 	Holds door shut.
	Expeditious Retreat	Your speed increases by 30 ft.
	Alarm	 		Wards an area for 2 hours/level.
	Jump	 		Subject gets bonus on Jump checks.

	Telepathy
	Cause Fear	 	One creature of 5 HD or less flees for 1d4 rounds.
	Hypnotism	 	Fascinates 2d4 HD of creatures.
	Ventriloquism	 	Throws voice for 1 min./level.
	Sleep	 		Puts 4 HD of creatures into magical slumber.
	Silent Image	 	Creates minor illusion of your design.
	Remove Fear	 	Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
	Hide from Undead	Undead can’t perceive one subject/level.
	Doom	 		One subject takes –2 on attack rolls, damage rolls, saves, and checks.
	Charm Person	 	Makes one person your friend.
	Bane	 		Enemies take –1 on attack rolls and saves against fear.
	Command	 		One subject obeys selected command for 1 round.
 

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sinmissing said:
For me and my group, a psion is first and foremost a spell caster that blurs the lines between cleric and wizard. This is that list. I'm sure lots of you may disagree:
Uh, yeah. I'll embed comments below in italics like this

Sample List:
Code:
	Zero Level Powers
	Clairsentience
	Detect Poison   	Detects poison in one creature or small object.
	Guidance	        +1 on one attack roll, saving throw, or skill check.
	Read Magic	 	Read scrolls and spellbooks.
	Resistance	 	Subject gains +1 on saving throws.
	Detect Magic	 	Detects spells and magic items within 60 ft.

	Metacreativity
	Create Water		Creates 2 gallons/level of pure water.
	Dancing Lights	 	Creates torches or other lights.
	Light	 		Object shines like a torch.  [color=blue][i]If Light and Dancing Lights are here, then Color Spray probably should be also.[/i][/color]
	Mending	 		Makes minor repairs on an object.
	Prestidigitation	Performs minor tricks.  [color=blue][i]I'd eliminate this one.  It does too many things that would fall under different disciplines.[/i][/color]
	Purify Food and Drink	Purifies 1 cu. ft./level of food or water.  [color=blue][i]Not so certain here.  I'd probably make this psychokinesis, I think, with a mindset that you are separating the unpure elements out.[/i][/color]

	Psychokinesis
	Flare	 		Dazzles one creature (–1 on attack rolls).  [i][color=blue]Probably with Light and Dancing Lights[/color][/i]
	Mage Hand	 	5-pound telekinesis.
	Acid Splash	 	Orb deals 1d3 acid damage.[color=blue][i]If you're creating the Acid from nowhere, it's metacreative, if you're teleporting it to you, it's psychoportive.  I don't see a way to make this psychokinetic.[/i][/color]
	Daze	 		Humanoid creature of 4 HD or less loses next action.  [color=blue][i]Why not Telepathic?[/i][/color]
	Ray of Frost	 	Ray deals 1d3 cold damage. [color=blue][i] Psi Handbook (or at least Mind's Eye which is at least a WotC-produced project) describes the cold as being metacreative--you bring forth freezing astral matter.[/i][/color]
	Disrupt Undead	 	Deals 1d6 damage to one undead.

	Psychometabolis
	Virtue	 		Subject gains 1 temporary hp.
	Cure Minor Wounds	 Cures 1 point of damage.
	Inflict Minor Wounds	 Touch attack, 1 point of damage.
	Touch of Fatigue	 Touch attack fatigues target.

	Psychoportation
	Open/Close	 	Opens or closes small or light things.  [i][color=blue]Why isn't this psychokinetic?[/color][/i]

	Telepathy
	Message	 		Whispered conversation at distance.
	Ghost Sound	 	Figment sounds.  [color=blue][i]As a figment, probably psychokinetic, but should work as a phantasm (along with the side effect of only limited targets hearing it.)[/i][/color]

	Universal
	Arcane Mark		Inscribes a personal rune (visible or invisible).[i][color=blue]I'd probably make this metacreative.  As a 0-level power, you'd only need the character to have a 10 Int, which isn't much of a stretch.[/color][/i]


	First Level Powers
	Clairsentience
	Entropic Shield	 	Ranged attacks against you have 20% miss chance.  [color=blue][i]Probably psychokinetic[/i][/color]
	Comprehend Languages	You understand all spoken and written languages.
	True Strike	 	+20 on your next attack roll.
	Shield of Faith	 	Aura grants +2 or higher deflection bonus.  [i][color=blue]Again psychokinetic[/color][/i]
	Identify	 	Determines properties of magic item.
	Detect Undead	 	Reveals undead within 60 ft.
	Bless	 		Allies gain +1 on attack rolls and saves against fear.  [i][color=blue]Probably telepathic--you're giving a morale bonus, right?  So you're impressing thought patterns on your allies.[/color][/i]
	Deathwatch	 	Reveals how near death subjects within 30 ft. are.
	Detect Secret Doors	Reveals hidden doors within 60 ft.
	Divine Favor	 	You gain +1 per three levels on attack and damage rolls.

	Metacreativity
	Mount	 		Summons riding horse for 2 hours/level.
	Unseen Servant	 	Invisible force obeys your commands.
	Obscuring Mist	 	Fog surrounds you.
	Magic Weapon	 	Weapon gains +1 bonus.
	Magic Aura	 	Alters object’s magic aura.
	Grease	 		Makes 10-ft. square or one object slippery.
	Erase	 		Mundane or magical writing vanishes.
	Animate Rope	 	Makes a rope move at your command.  [color=blue][i]Psychokinetic.  You're making something move.[/i][/color]
	Magic Stone	 	Three stones gain +1 on attack, deal 1d6 +1 damage.
	Summon Monster I	Calls extraplanar creature to fight for you.

	Psychokinesis
	Color Spray	 	Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. [i][color=blue]See Light above[/color][/i]
	Shield	 		Invisible disc gives +4 to AC, blocks magic missiles.
	Ray of Enfeeblement	Ray deals 1d6 +1 per two levels Str damage. [i][color=blue]Psychometabolic?[/color][/i]
	Mage Armor	 	Gives subject +4 armor bonus.
	Burning Hands	 	1d4/level fire damage (max 5d4).[i][color=blue]Creating fire from nothing?  Not metacreative?[/color][/i]
	Magic Missile	 	1d4+1 damage; +1 missile per two levels above 1st (max 5).

	Psychometabolis [i][color=blue]I really like the concept that most of these affect the psion only.  So Cure Light Wounds doesn't really work as advertised, but instead cures the ally and transfers subdual damage to the psion.  Enlarge and Reduce should really only affect the psion.[/color][/i]
	Inflict Light Wounds	 Touch deals 1d8 damage +1/level (max +5).
	Enlarge Person	 	Humanoid creature doubles in size.
	Reduce Person	 	Humanoid creature halves in size.
	Floating Disk	 	Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
	Disguise Self	 	Changes your appearance.
	Chill Touch	 	One touch/level deals 1d6 damage and possibly 1 Str damage.
	Cure Light Wounds	 Cures 1d8 damage +1/level (max +5).
	Shocking Grasp	 	Touch delivers 1d6/level electricity damage (max 5d6).
	Endure Elements	 	Exist comfortably in hot or cold environments.

	Psychoportation
	Feather Fall	 	Objects or creatures fall slowly.
	Sanctuary	 	Opponents can’t attack you, and you can’t attack.  [color=blue][i]I'd probably make this telepathic, with the description as blocking your presence from their minds.[/i][/color]
	Hold Portal	 	Holds door shut.
	Expeditious Retreat	Your speed increases by 30 ft.
	Alarm	 		Wards an area for 2 hours/level. [color=blue][i]Huh?  Not clairsentient?[/i][/color]
	Jump	 		Subject gets bonus on Jump checks.

	Telepathy
	Cause Fear	 	One creature of 5 HD or less flees for 1d4 rounds.
	Hypnotism	 	Fascinates 2d4 HD of creatures.
	Ventriloquism	 	Throws voice for 1 min./level. [color=blue][i]I'd make this psychokinetic, as you're controlling sound[/i][/color]
	Sleep	 		Puts 4 HD of creatures into magical slumber.
	Silent Image	 	Creates minor illusion of your design. [color=blue][i]Again, as a phantasm.  As a figment, probably metacreative (if that's where you're putting light and dancing lights).[/i][/color]
	Remove Fear	 	Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
	Hide from Undead	Undead can’t perceive one subject/level.
	Doom	 		One subject takes –2 on attack rolls, damage rolls, saves, and checks.
	Charm Person	 	Makes one person your friend.
	Bane	 		Enemies take –1 on attack rolls and saves against fear.
	Command	 		One subject obeys selected command for 1 round.
 

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