I think it can, depending on the action.
For example, I would have no problem if a PC used a rope to swing 30 ft over to his enemy rather than walk 30 ft. The net effect is the same. Once DMs start adding acrobatics checks or such to the mix, you create more fail points that are unnecessary. If my choice between swinging on the rope and walking are effectively the same, I choose the cool. If the choice is a Dexterity check and if I fail I fall prone and waste my movement getting up and now I can't reach my target and I've made a fool of my character? Uh, I'll just walk over and attack, thank you.
Now, I might be more willing to roll if there is an advantage to using the rope (Dex roll to avoid any opportunity attacks while you move there, fail and you provoke OAs as normal) but far too many DMs I've known have felt "looks cool" is enough of a reward to justify looks cool/mechanical penalty as the pass/fail states.