Sravoff
First Post
What if instead of every fourt levels add 1 to any one ability score you had a gradual random increas that was level dependent.
Every level each stat gets and percentage of a point. For each class they get a d something or other to each stat. Obviously stats that are used in your class get higher percentages.
Use three grades of percentiles. 4d10, 4d8 and 4d6.
fighter would get the following
str-4d10
dex-4d8
con-4d8
int-4d6
wis-4d6
chr-4d6
This would definitivly make higher atributes at higher levels. Though I don't persay see that as such a bad thing. This pretty much says that a fighter will increase his str every five levels. and dex and con every seven.
Alternatly you could allow a more point buy based way of doing it. You get 12 points to use. Each score must have at least 4d6 percentile per level. Un-used pints should be converted into something else, not sure what else...
4d10=5
..4d8=3
..4d6=1
This idea origanated from hackmaster but I think the increased percentile is a good adjustment to 3.x.
What do you think????
-Sravoff
Every level each stat gets and percentage of a point. For each class they get a d something or other to each stat. Obviously stats that are used in your class get higher percentages.
Use three grades of percentiles. 4d10, 4d8 and 4d6.
fighter would get the following
str-4d10
dex-4d8
con-4d8
int-4d6
wis-4d6
chr-4d6
This would definitivly make higher atributes at higher levels. Though I don't persay see that as such a bad thing. This pretty much says that a fighter will increase his str every five levels. and dex and con every seven.
Alternatly you could allow a more point buy based way of doing it. You get 12 points to use. Each score must have at least 4d6 percentile per level. Un-used pints should be converted into something else, not sure what else...
4d10=5
..4d8=3
..4d6=1
This idea origanated from hackmaster but I think the increased percentile is a good adjustment to 3.x.
What do you think????
-Sravoff