Alternative Rules for Extra Attacks

[MENTION=10479]Mark CMG[/MENTION], while I can appreciate the simplification of working all attacks into a single roll, I am hesitant to do it for the very reason Greenfield mentioned with the BAB-to-damage conversion system. It really skews the balance of the DR system. With DR maxing out at 15, even for most epic stuff after the 3.5 conversion, overcoming DR is almost moot.

And besides, it's fun to roll an extra attack every now and then.
 

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[MENTION=10479]Mark CMG[/MENTION], while I can appreciate the simplification of working all attacks into a single roll, I am hesitant to do it for the very reason Greenfield mentioned with the BAB-to-damage conversion system. It really skews the balance of the DR system. With DR maxing out at 15, even for most epic stuff after the 3.5 conversion, overcoming DR is almost moot.


That might be cured by simply allowing that DR doubles, triples, etc. for each effective attack being combined.


And besides, it's fun to roll an extra attack every now and then.


Agreed. That's why I'd leave it up to the player when to take advantage of this option. Certainly with more than one opponent you'd want the separate attacks, and I am sure there are other times and reasons this would be preferable. I think it would most often be used during grindy situations.
 

That might be cured by simply allowing that DR doubles, triples, etc. for each effective attack being combined.
I find that highly undesirable for a number of reasons, chiefly that x2/x3 DR is not approximate to how much extra damage the character is getting unless he is using a huge weapon. Even a greatsword is only 7 damage on average from dice. This actually penalizes anyone using a one-handed weapon on anything and a greatsword or similar wielder on anything other than 5 DR.
 

I find that highly undesirable for a number of reasons, chiefly that x2/x3 DR is not approximate to how much extra damage the character is getting unless he is using a huge weapon. Even a greatsword is only 7 damage on average from dice. This actually penalizes anyone using a one-handed weapon on anything and a greatsword or similar wielder on anything other than 5 DR.


There's also the crit factor I suppose. I still think it would work well enough. I might test it out next time I get the chance.
 


If we assume the marilith is also wearing armor (and it really isn't a stretch to imagine a marilith having +4 studded leather armor; no penalty for wearing it and about the median for the treasure tables).
Mariliths don't have any armor proficiency tough.

But reading their statistics I concluce, if you want many attacks at full attack bonus, become a Marilith.
 

Mariliths don't have any armor proficiency tough.

If you aren't proficient in armor, the drawback is a penalty on attack rolls equal to the check penalty. As +4 studded leather has to be masterwork, and it normally has a CP of -1, it's now a CP of -0. That means that it can wear the armor, even without proficiency, with no drawback.

Which means, of course, that literally everyone is effectively "proficient" in padded and leather naturally, and in studded leather if it's masterwork, or in something like a chain shirt if it's mithril.
 

Another system I've used in the past is to allow the player to choose the number of attacks he makes, and all attacks are at the same bonus. These attacks suffer a -3 penalty to hit for every extra attack and the penalty can't exceed half the attack bonus. So a 16th level fighter could get a +16, +13/+13, or a +10/+10/+10.
 

If you aren't proficient in armor, the drawback is a penalty on attack rolls equal to the check penalty. As +4 studded leather has to be masterwork, and it normally has a CP of -1, it's now a CP of -0. That means that it can wear the armor, even without proficiency, with no drawback.

Which means, of course, that literally everyone is effectively "proficient" in padded and leather naturally, and in studded leather if it's masterwork, or in something like a chain shirt if it's mithril.

I reject to accept a reality in which a wolf is proficient with armor.
It depends on the DM I guess, I personally would consider it a bit of munchkin/powerplay behavior to just wear the armor simply cause there is no drawback in the rule. Guess you could rule that creatures above animal intelligence can figure out that they can wear it without training.

Either way, I haven't played out many actual games all the way till level 20, only theoretical, so I withdraw from the discussion on account of lack of practical experience.
 

I reject to accept a reality in which a wolf is proficient with armor.
k9-armor1.jpg
 
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