We don't actually know anything about how he looked physically, as there is no description of his appearance from what I can remember without my books handy. But what slight evidence we have suggests he was, in fact, indistinguishable from an elf (there is no mention of Arwen undergoing a physical change when she makes her choice). And he didn't choose to be human--he choose to accept the Doom of Men, which is a related but different thing.On the last point - Elros was not physically indistinguishable from elves, but rather chose to be human.
There's no description of his physical appearance either, as far as I can remember.I'm also not sure about Earendil - as a half-elf was he more evlish or human?
Thank you--that is my point!In any event, it's true that D&D's implementation of half-elves is different from JRRT's but that's true of most elements.
I'm not disputing the derivation and never have done so in this thread. I'm saying that the result, after D&D has implemented the things it derived from Tolkien, is quite different in flavor from the source. Which you just agreed with above, so I'm not sure why we're "arguing."Nevertheless the derivation from JRRT is pretty transparent.
Agreed, which is why I said above that you can get a more Tolkien feel from D&D if the DM chooses to steer in that direction. But the DM has to make a conscious effort to do so. You can get an even more Tolkien feel if you change some of the rules, which is the approach Adventures in Middle Earth took.And there is nothing stopping a particular table treating half-elves as rare, or the ranger class as very distinctive - much as a GH campaign would be expected to treat open-hand monks.
I think that depends heavily on just what you mean when you say "JRRT-type fantasy." I would say "vanilla" D&D lends itself more easily to something tonally like Fafhrd & the Gray Mouser, or the dungeon-crawly parts of Conan. You could also do The Hobbit pretty well with "vanilla" D&D, but much of LOTR and virtually all of the Silmarillion (which is basically mythology) would require a deliberate tonal shift on the part of the DM.That said, D&D is much better suited to playing JRRT-type fantasy than much mythology.
(That said, I do firmly believe that D&D is more versatile than many give it credit for, and that you can use it for many types of adventures. I'm not one of those "D&D is only good for beating things up and taking their stuff" types.)
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