Davelozzi said:
I don't hate the great wheel, but I don't really like it either. Generally, the planes haven't been much of an issue in my campaigns as they stay pretty grounded on the prime. But I do like to have some other planes - a heaven, a hell, and some sort of shadow realm (etheral plane, shadow plane, whatever).
In my current campaign, I use lots of demons and devils but don't differentiate between the two. Likewise, one player has a psion who uses astral constructs, so I guess the existence of the astral plane has been implied, although it wouldn't be too hard to justify another source of the astral matter. A few characters have started to take Knowledge (planar) but so far it's functioned more as Knowledge (outsiders) as its only been used to check info about planar foes.
At any rate, I'd have to say that this has been a great thread with lots of good ideas.
You summed up my feelings pretty well Davelozzi. I homebrew, and I've never been too crazy about the Great Wheel. It feels too contrived, neat, and rigid- in short, it takes all the mystery and fun out of other planes. This was only made 100 times worse with the advent of Planescape- things became so much more rigidly defined that it left a bad taste in my mouth. I tried Planescape for a while when it came out, and it definitely has the "everything and the kitchen sink" feel, which really doesn't appeal to me.
IMC, I have the Terrestrial Empyrean (the Prime basiaclly). There is also the Celestial (Heaven) and Infernal (Hell) Empyreans, as well as the Spirit World (sort of like the Ethereal, but not quite). There are also the deep realms of the Spirit World, such as the land of Faerie. In addition, ghosts and incorporeal occupy the Spirit World, and can make occasional forays into the Terrestrial Empyrean. Finally, there are a few other Realms, such as the Umbral Empyrean (which is where my PCs are stranded right now)- sort of like a dark, twisted version of the Terrestrial. Planar travel simply IS NOT possible IMC by spells cast by characters- it takes the action of an artifact, a place of power, or powerful supernatural agencies to allow it. I haven't statted out or detailed the other planes in much detail, because to do so would defeat the purpose of having other planes to me- they are places beyond mortal comprehension and cannot be fathomed by a mortal mind.
I use a lot of fiends in my game, but make no distinction between demons, devils, and daemons- they are all evil and have similar goal, just different means of doing so. Celestials are more varied, as each god has a different set of servitors who serve him, so I don't tend to use celestials from the MM. I will tell you one nice thing though- meeting a fiend, celestial, or planar being puts the fear in the PCs since they are such a big unknown. Gods simply do not ever make appearances IMC- they a re a big unknown. Humans worship gods in various fashions, but no human can commune directly with a god since they tend to be distant, and to be honest, nobody really knows what the moral and ethical outlook of a god is. Some widely regarded "good" gods have evil cults devoted to them, which do seem to receive support from the deity. It makes the world a little more relative, but I tend to like morally gray campaigns.
