(Psi)SeveredHead
Adventurer
Vieo said:Now, I don't want to be a stick-in-the-mud, so let me explain myself.
Anyway, up to about three months ago, I never even knew Eberron existed. So I initially thought "Wow. A new campaign setting!". I was eager to find out more and started doing research.
Fast forward.
Now after having done some research, I find myself somewhat disappointed in what I've found. My major gripe is that 200 year war that's affected everything. It really feels limiting to me in the sense that every potential protagonist/npc/player-character will have to account for what they were doing during the war period and there's no way to get around it.
No, they won't. PCs frequently start at 1st-level, and at a young age - eg 17. They won't have to have been in the war. PCs from some nations, like Aerenal or Argonessen, could easily have avoided the war.
If there's a 300 year old elf, he would have live through the war. If there's a 100 year old dwarf, he'll have to explain what it was like growing up during the war. If you have 20 year old human, he'll probably be an orphan. The war will probably be mentioned in every book.
If you're an elf, maybe you took part in the war. Maybe that's where you got your 1st-level of fighter from. (Who starts play as a 1st-level 300 year old elf?) If you're a 100 year old dwarf (again, who starts at such an age), maybe you did. Unless you're a fighter, you can just say "I served my three years" and move on.
NPCs are, of course, a bit different. Some were fairly high level. If the character in question was a political player or spellcaster, avoiding joining the army should not be difficult to explain. If they were a fighter, they were probably lower level and little known while the war was going on - unless being a member of the Grey Company is an important part of their backstory.
I'm also disappointed that WotC is also pushing this whole 'war ravaged land' idea. I saw the open-call for writers on their website for Eberron. While reading over what they were looking for, they really put the point across that the characters authors write about should have been deeply affected by the war(no home/family to go back to, etc). This seems to be the opposite of the Forgotten Realms philosophy where a character can be as open-ended(within the limits of the ruleset) as you want him to be.
As opposed to family members who can easily be held hostage? Orphaned PCs are very common in any setting.
I've also noticed that Eberron's setting is described as 'dark fantasy'.
What page of the ECS is this on?