Dias Ex Machina
Publisher / Game Designer
Yes.
We are going to do it.
I've been posting on DEM's twitter account some of our ideas going forward with D&D Next. It's just brainstorming at the moment, but like WOTC, I want to share these ideas and see if any of them stick. If WOTC ends up using them (or something similar), then we'll know we're on the right track.
https://twitter.com/DiasExMachina
--Perhaps our narros (dwarves) or damaskans (elves) can treat specific two-handed weapons as finesse.
--I would like to bring back move "actions" even if WOTC doesn't. Perhaps a PC can initiate an attack action instead of moving on his turn. This would not be considered an action, and may have limitation with power.
--I am sure there will be some specialty or class ability which scales up expertise die (1d4>1d6>1d8).
--Amethyst totems will be associated with specific wizardry traditions (EG: Book with Academic, Battle Magic with weapons). We may even create new ones.
--Limshau would be a background, but Custodian and Librarian would be specialties.
--I had this neat idea for an ability where if you don't expend any expertise die, you gain +1 expertise die next turn. This would be cumulative to +4, but when you finally use it, you have to use all of them in one turn or lose all the new dice acquired.
--Races will still be original in Amethyst (narros, damaskan) but regional differences will be introduced (Damasian and Limshau damaskans, Fargon and Finer narros).
--We may still offer variable racial attributes in Amethyst. Limshau damaskans offer +1 to Int or Dex; Damasian damaskan offer +1 Wis or +1 Dex.
--Limshau Custodians can treat all limshau weapons as finesse.
--Perhaps the new Amethyst Marshal will be able to offer his expertise die to allies. Further, perhaps he can improve their die (1d4>1d6>1d8), or generate an aura where allies gain +1 expertise die.
I am sure many others have thought of these as well. I like where these rules are going and hope Amethyst can be part of the NEXT family.
We are going to do it.
I've been posting on DEM's twitter account some of our ideas going forward with D&D Next. It's just brainstorming at the moment, but like WOTC, I want to share these ideas and see if any of them stick. If WOTC ends up using them (or something similar), then we'll know we're on the right track.
https://twitter.com/DiasExMachina
--Perhaps our narros (dwarves) or damaskans (elves) can treat specific two-handed weapons as finesse.
--I would like to bring back move "actions" even if WOTC doesn't. Perhaps a PC can initiate an attack action instead of moving on his turn. This would not be considered an action, and may have limitation with power.
--I am sure there will be some specialty or class ability which scales up expertise die (1d4>1d6>1d8).
--Amethyst totems will be associated with specific wizardry traditions (EG: Book with Academic, Battle Magic with weapons). We may even create new ones.
--Limshau would be a background, but Custodian and Librarian would be specialties.
--I had this neat idea for an ability where if you don't expend any expertise die, you gain +1 expertise die next turn. This would be cumulative to +4, but when you finally use it, you have to use all of them in one turn or lose all the new dice acquired.
--Races will still be original in Amethyst (narros, damaskan) but regional differences will be introduced (Damasian and Limshau damaskans, Fargon and Finer narros).
--We may still offer variable racial attributes in Amethyst. Limshau damaskans offer +1 to Int or Dex; Damasian damaskan offer +1 Wis or +1 Dex.
--Limshau Custodians can treat all limshau weapons as finesse.
--Perhaps the new Amethyst Marshal will be able to offer his expertise die to allies. Further, perhaps he can improve their die (1d4>1d6>1d8), or generate an aura where allies gain +1 expertise die.
I am sure many others have thought of these as well. I like where these rules are going and hope Amethyst can be part of the NEXT family.