ZombieRoboNinja
First Post
Also, in regard to the weapon limitations, I wouldn't be surprised to see a general feat like this:
Weapon Mastery (General)
Choose one weapon with which you are proficient. You may now use that weapon in conjunction with any power and/or class ability, so long as the weapon's base damage and range do not exceed the base damage and range of one of the weapons allowed by those powers and/or abilities.
So this way, you could take Weapon Mastery: Club to be able to sneak attack and use rogue powers with your club, but you couldn't just take Weapon Mastery: Greatsword and start sneak attacking with a 2d6-base weapon. (If you could, it would pretty quickly become standard to see rogues toting huge two-handers for the extra damage.) And you couldn't take Weapon Mastery: Crossbow to slide people around from range with Positioning Strike.
Weapon Mastery (General)
Choose one weapon with which you are proficient. You may now use that weapon in conjunction with any power and/or class ability, so long as the weapon's base damage and range do not exceed the base damage and range of one of the weapons allowed by those powers and/or abilities.
So this way, you could take Weapon Mastery: Club to be able to sneak attack and use rogue powers with your club, but you couldn't just take Weapon Mastery: Greatsword and start sneak attacking with a 2d6-base weapon. (If you could, it would pretty quickly become standard to see rogues toting huge two-handers for the extra damage.) And you couldn't take Weapon Mastery: Crossbow to slide people around from range with Positioning Strike.