• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ampersand: Sneak Attack

hong said:
"You are using Explosive Badger Trouser Surprise against me, ah?"

"I thought it fitting considering the rocky terrain."

"Naturally, you must suspect me to attack with Super Hippo Slam?"

"Naturally...but I find that Crimson Edge cancels out Super Hippo Slam. Don't you?"
Classic movie ;)
shilsen said:
Personally, I think realism absolutely should be chucked out as worthless. Whereas I think verisimilitude is useful.
Well said, this covers my position as well. However I think my level of verisimilitude required is getting less as I get older. A blanket 'this makes enough sense' definition is good enough for me. Mustrum (quoted above) covers powers enough for me. Yes I could get my knickers in a twist about variables that happen and could challenge my broad overall assumption.
But, now-a-days, I just don't bother.
 

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Yeah my view is, if it makes the game fun, why bother delving too deep into it. Its like when watching a fun action movie you don't delve into the physics of it you just go along for the ride and that is D&D (in my opinion) a vehicle to allow us to have a fun and enjoyable experience.
 
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Mouseferatu said:
You realize, now, that my life will not be complete until I not only write, but convince WotC to publish, a power called "Explosive Badger Trouser Surprise," right? You've ruined my entire future. :p

;)
You realize that I'm now going to have to haunt ENWorld and follow your posts until you announce which book the power's coming out in, so that I can buy it forthwith, don't you? Damn you to heck!

mach1.9pants said:
Well said, this covers my position as well. However I think my level of verisimilitude required is getting less as I get older. A blanket 'this makes enough sense' definition is good enough for me. Mustrum (quoted above) covers powers enough for me. Yes I could get my knickers in a twist about variables that happen and could challenge my broad overall assumption.
But, now-a-days, I just don't bother.

Fallen Seraph said:
Yeah my view is, if it makes the game fun, why bother delving too deep into it. Its like when watching a fun action movie you don't delve into the psychics of it you just go along for the ride and that is D&D (in my opinion) a vehicle to allow us to have a fun and enjoyable experience.

That's essentially my position too.
 

Oh say Shilsen I hope you noticed my post on WoD it should answer your question on how the Scene-idea in WoD works.

I just realized I put psychics instead of physics ><
 
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Just Another User said:
What if one of the enemies got Blinded/Confused or similiarly hindered in some other way?
Can I use one of my per encouter powers on him a second time?
etc, etc, etc

There are a lot on inconsistencies with per encouter powers, the only way to solve them is to go back to pre 3e D&D way, when therer is a dubious situation the master make things up on the fly and decide what to do, but this would create other kind of problems.


Or, God forbid I know, wait ad see the actual rules for per-encounter powers instead of making up exactly how they work? I'm all for speculation, but all this "OMG one incomplete example, I'll never play this crap!" on ENWorld is insane. Others have also pointed out that there are quite possibly feats allowing extra uses of the powers as Bo9S has something similar


And yes, Seraph gives an excellent summary of per scene from the WoD games. I've been playing those since Vampire first came out and have yet to see any complaints about power lengths. If your ability is combat based and the combat ends, what does it matter if it is still running? If your DM immediately jumped you all again before anyone had rested, I would say the encounter was still going on. Unless we had all used our per encounter powers, then i would firmly state that the old combat was over it was time for a new one. Never had a whole lot of overlapping combats in our WoD games tho, so YMMV
 
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The Shadow said:
* I was expecting Bluff and Intimidate to be folded together; guess not. I'm also surprised that "Insight" (Sense Motive?) isn't part of Perception.
This really bugged me. It's an incredibly obvious combination and yet it was left uncombined. This is the kind of thing that makes me worry that they overlooked some things and that the end result will be a clunky set of rules that don't follow basic premises set forth by other changes.

4.5 ed anyone?
 

SSquirrel said:
Or, God forbid I know, wait ad see the actual rules for per-encounter powers instead of making up exactly how they work? I'm all for speculation, but all this "OMG one incomplete example, I'll never play this crap!" on ENWorld is insane.

Ladies and Gents, let's not go this route, please. J.A.U. didn't get hysterical or insulting, he just had a point to make.


Actually, the fluff explanations for those questions work the exact same way; just because they're blind, stunned, whatever, doesn't mean they give the same openings. Maybe they are, but you're not the right distance away, or they have a nearby ally that spoils your whole angle, or your character has a better opportunity to use another ability. And again, I point to the fact that boxers don't use the exact same maneuvers unless they have their opponent on the ropes (in other words, helpless) - and this would be more like a coup de grace than some fancy maneuver.
 

I can't really see Bluff and Intimidate as one, they are two wildly different techniques.

Bluff is to mislead someone.

Intimidate is to get your way through cowing someone.

Also Perception would be things dealing with sight, hearing, taste, smell.

While Insight is more social based and such, so; body language, tone of voice, etc.
 

Fallen Seraph said:
Yeah my view is, if it makes the game fun, why bother delving too deep into it. Its like when watching a fun action movie you don't delve into the physics of it you just go along for the ride and that is D&D (in my opinion) a vehicle to allow us to have a fun and enjoyable experience.

Some of us have trouble enjoying a movie when our sense of reality gets TOO fried. There's only so much turning off my brain can do before it gets angry and demands to wake up. (Like trying to figure out how hitting 'delete' is supposed to run an anti-virus scan, and how it's possible to hook up C4 to go off when someone does, and why not just shoot the guy since there's a sniper watching anyway...)
 

Into the Woods

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