D&D 5E An Argument for Why Paladins are the Strongest Class in 5E D&D


log in or register to remove this ad




FrogReaver

As long as i get to be the frog
At damage yes. Clerics going nova can beat it but you kind of need to know the correct spells.

Also depends on the cleric. Light and life would be near the top.

Paladin is better at single target Nova damage. Cleric is better at AoE while being no slouch at single target damage. Cleric has better healing. Cleric has rituals for out of combat stuff like detect magic.

I can't see the Paladin being crowned as better than the cleric. Both are very good though.
 

Zardnaar

Legend
Paladin is better at single target Nova damage. Cleric is better at AoE while being no slouch at single target damage. Cleric has better healing. Cleric has rituals for out of combat stuff like detect magic.

I can't see the Paladin being crowned as better than the cleric. Both are very good though.

They're better at different things. Cleric can be replaced with Druid or Bard.

Can't really replace the Paladin aura.
 


Leatherhead

Possibly a Idiot.
1) Use more flying enemies.

2) Use more ranged attackers.

3) Use more hordes.

4) Design more battles where closing into melee isn't as simple as moving into it on Turn 1.

Boom, Paladin weaknesses exposed.

One of these days the community is going to have to bite the bullet and just say "Stop making slow, ground-bound, melee-or-short-range mountains of hp"

Because there so many monsters that fit that description it's a bit absurd.
 


Shiroiken

Legend
The paladin is in fact one of the strongest classes in the game, but it does have weaknesses. The base class is strong, but the sub-classes add more flavor than actual power to the character.

In the combat pillar, they have normal levels of sustainability, plus the ability to go nova. Higher level aura abilities make saving throws a minimal issue, even if not proficient. They do have problems fighting at range, especially against fliers. Swarms are also another issue, both the creature type and mobs, since they don't have AoE abilities.

In the social pillar, they normally have at least a modest Cha (14 at least), and often have either persuasion or intimidation. While they're not often the best "face" for the party, they can do in a pinch. Their higher level aura abilities are also useful for preventing illusions and charms from influencing the party during these encounters.

In the exploration pillar, they don't have much in the way of base ability. Find Steed can be useful, but that's about it. Obviously background have an impact on this, just like any other character.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top