I think we're due for one of those threads any day now.come back l*w m*gic lovers, all is forgiven
I think we're due for one of those threads any day now.come back l*w m*gic lovers, all is forgiven
Gez said:As I've said on the previous page, I'm cool with (a few) technical anachronism (after all, the typical D&D setting is not the real world's past, and as Aelryinth said smithing mithral and adamantine are anachronical techniques), but dislike societal anachronism (there are already enough that are enforced for gameplay reasons, no need to add more).
By societal anachronism, I mean mindset that relies too much on modern conceptions. Human rights, political correctness, consumer society, large service industry, abstract capitalism, etc.
No, we cannot. Because unless you clearly define what the genre is, calling anything in it an anachronism is impossible to do.rounser said:Can we now stop splitting hairs?
10. Midnight: MIddle Earth on opposite day. As long as you're making a list and all...Emirikol said:You can't avoid the anachronisms, of the D&D worlds, I'll break some bubbles for all of us:
1. Eberron: D&D world. instead of carpets of flying and teleport circles, there are civilized nations with the ever-game-breaking 'lightning rail,' of which less than one sentence has been devoted.
2. Greyhawk: Not one, not two, but THREE alien spaceships. The WARDEN, Barrier Peaks, and Blackmoor's city of the gods (a whole civilized world). Psionics from Xan Yae. 6-shooters with followers of Myrlund. Radigast city named after Radigast the wizard from LotR.
3. Forgotten Realms: Rote rip-off's of all of the Finnish Gods (and then some); GUNPOWDER; Mongols, China, Japan, Egypt.
4. Mystara: flying boats and (again) Blackmoor's city of the Gods
5. Dark Sun: Everybody is psionic. You can play a thri-kreen
6. Kalamar: pretty honestly nothing new. This world is pretty closely aligned with what people would consider 'basic swords & sorcery'
7. Hyboria/Conan: It doesn't get any more classic than this world except...
8. Middle Earth: GUNPOWDER. Julian calendar (don't forget October). One of the original 'fantasy' experiment worlds.
9. Dragonlance: Draconians, Minotaur-run continent that is a direct ripoff of imperial Rome.
I guess if there's a standard, it would be Kalamar and Hyboria.
jh
Gez said:As I've said on the previous page, I'm cool with (a few) technical anachronism (after all, the typical D&D setting is not the real world's past, and as Aelryinth said smithing mithral and adamantine are anachronical techniques), but dislike societal anachronism (there are already enough that are enforced for gameplay reasons, no need to add more).
By societal anachronism, I mean mindset that relies too much on modern conceptions. Human rights, political correctness, consumer society, large service industry, abstract capitalism, etc.
rounser said:Fireball scrolls and an infinite Abyss would fit Middle Earth better than a magic train, according to me.
I love the smell of backfiring sarcasm in the morning.
rounser said:You may have no trouble going down this path a bit, might even think it logical to do so. I say that doing so destroys suspension of disbelief, because if X (magical trains), why not Y (magical jet aircraft)
and Z (magical burrowing machines).
That isn't too implausible. Many fantasy worlds have from several thousands to tens of thousands of years of civilization on their backs. All those ancient empires and golden ages and whatnot. Of course, technology probably greatly hastens the arise of modern thought, but in high-magic settings, magic may be able to partially take that place. Even in low-magic settings, enough eons of low-tech history could (I don't say have to, just could) eventually produce a modern society.fusangite said:Which brings me to my real problem with this anachronism question. It seems to me that people tend to only get upset by technological anachronisms and not by social anachronisms. Many fantasy worlds seem to be about modern people having modern ideas and doing modern things while carrying around pre-modern tech.
I'm a huge fan of swords 'n' sorcery, space opera, and masked avengers - my HB D&D campaign is very much the former, my first M&M game was the latter, and I'd like to try a retro-future space opera game with d20 Modern/Future somewhere down the line.Starman said:I think Howard and Lieber are on the swords'n'sorcery side of pulp. Eberron draws a lot of inspiration from the pulp serials. Look at Indiana Jones (a modern take on the old pulp serials), Flash Gordon, the Shadow, or many of the others. That is what Eberron is drawing on (amongst other things).
So if I understand this correctly, Eberron is a fantasy game with a pulp feel, but not a pulp fantasy game?Robbert Raets said:I suspect you're mis-reading what is being said. We say 'pulp' fantasy, you think we're saying 'pulp fantasy'. Pulp refers to 'dime novels', which include the likes of Doc Savage, while 'pulp fantasy' is the subcategory of 'Conan'. Eberron tries to feel it's way between Flash Gordonesque Action & Adventure and Film Noir.
Okay, now you're just making my head hurt.Gez said:Eberron is Pulp Pulp Fantasy Fantasy. (Parses that!)
hong said:..."come back l*w m*gic lovers, all is forgiven"...