jodyjohnson
Adventurer
That's just weapon proficiency, not for skills.
Although true in the Open Playtest, is this in basic? Under Weapon proficiency it doesn't mention it.
That's just weapon proficiency, not for skills.
The medicine skill is worthless.
I already decided to add a houserule that makes it worthwhile and give players an incentive to use it. I just haven't yet thought of what that might be.
I do want it to give back a few hit points, especially during a short rest, just how many is TBD.
I also will be ruling that it has to be a trained skill (used with the healers kit) to get that benefit.
I have house ruled that a Medicine Check [DC 20] will simulate the 'natural 20 on a death save' (i.e. improve the dying character up to 1hp).
Although true in the Open Playtest, is this in basic? Under Weapon proficiency it doesn't mention it.
I don't feel that just losing proficiency bonus is enough for having never done something before. I feel that it also ups the importance of skills (and, apparently, weapon proficiencies). I will try it with disadvantage with my group and if it becomes a problem I'll stop.