I've been thinking quite a bit about law and chaos lately. They might work into a (probably-GURPS) campaign setting that's been percolating in my head for some time. I've developed a theory about D&D alignment and I would appreciate it if some of the old-timers would confirm, refute or revise it; I only came to D&D at 3e, myself.
Since I read Anderson's Three Hearts and Three Lions and Moorcock's Elric series, I've come to think of the various takes on Law and Chaos as lying on a spectrum. On one end is Anderson's world, where Law and Chaos are closely associated with Good and Evil. The line then runs through Elric, where Law and Chaos are somewhat associated with morality, but ultimately independent forces. At the other end you have the 3e version (consistent with AD&D 1e and 2e, as I understand) where Law/Chaos is orthogonal to Good/Evil.
From what I've read, it sounds like D&D alignment started close to Three Hearts, moved a bit past Elric with Gygax's essay on alignment, and then blew way past Elric with 1e's 2-axis system. Is this accurate?
In that case, grognards, how did one-axis alignment affect your games? How did you construe it then and now? How did various products (e.g., Arduin) construe it? I'm curious about the history, but this also looks like a rich idea mine.
Since I read Anderson's Three Hearts and Three Lions and Moorcock's Elric series, I've come to think of the various takes on Law and Chaos as lying on a spectrum. On one end is Anderson's world, where Law and Chaos are closely associated with Good and Evil. The line then runs through Elric, where Law and Chaos are somewhat associated with morality, but ultimately independent forces. At the other end you have the 3e version (consistent with AD&D 1e and 2e, as I understand) where Law/Chaos is orthogonal to Good/Evil.
From what I've read, it sounds like D&D alignment started close to Three Hearts, moved a bit past Elric with Gygax's essay on alignment, and then blew way past Elric with 1e's 2-axis system. Is this accurate?
In that case, grognards, how did one-axis alignment affect your games? How did you construe it then and now? How did various products (e.g., Arduin) construe it? I'm curious about the history, but this also looks like a rich idea mine.