D&D 5E Another Critical Hits 5E Report

Sammael

Adventurer
1. The skill thing could work. Just make a 15 strength a +15 to strength checks. Easy as pie. And it wouldn't cause any meaningful problems that I can think of.
Other than very nearly completely negating the effect of the d20 roll? We may as well drop dice rolling in that case. That, or switch to d40.
 

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Hassassin

First Post
Other than very nearly completely negating the effect of the d20 roll? We may as well drop dice rolling in that case. That, or switch to d40.

If you add X to ability modifiers and X to DCs, nothing happens. The effect of the roll stays exactly the same.

Could be the modifiers are ability / 2 now, so all are positive. That would mean +7 with Str 15, so take 10 is more than enough for a DC 13 check.

Making modifiers just the score, or score - 10 *would* change things, but I wouldn't say it's unequivocally bad, since I haven't playtested.
 


NewJeffCT

First Post
I think I should re-state.

3e monsters took forever to stat up but got killed really quickly, not that the actual at table combat didn't take forver. I DID just for different reasons.

4e monsters are quick to stat up but can grind on way too long.

What I want is 4e monster birthing quickness that are able to stick around for a little bit but not long past their real usefulness.

ok - got it. I'd agree on both counts. There have been several times where the 4E combat outcome is not in doubt, but might still take several more rounds to actually finish.

Back in 2E days, the DM of my old group used to run massive, epic combats. We had an even bigger group then - 10 players. One encounter was the 10 PCs, 2 key NPCs, plus 30 caravan drovers and merchants on one side vs like 80 lizardmen, 6 giant dragonflies, a giant crocodile, two lizardmen shaman, including one who summoned a water elemental and a giant snake. But, it was basically 42 or so on one side, and nearly 100 on the other side.

It was still a long combat (several PCs were dropped below 0, but back then, another PC/ally only needed to reach you in order to stabilize you...) - but, it took up most of one five hour session. However, that sized combat in 3E would have taken 3 full sessions, and would have had to have been broken up into 4-5 combats in 4E, likely taking 2 full sessions.
 


KarinsDad

Adventurer
It sounds less like 4e player entitlement, and more that WotC provided a pregen character sheet without basic equipment. (I mean, really, every adventurer should at least have rope. Door spikes, I've always thought, are pretty stupid.)

Hmmm.

In 4E, the Adventurer's Kit doesn't have door spikes (or a hammer to knock them in with). So, most 4E PCs probably leave town without them.

How exactly is this the fault of the pregen and not the player saying "Hey, ..."?
 

3. Critical hits that kill fully healthy PCs are probably deal breakers for me.

I suppose you never played any 3E then.

If combat is supposed to be so dangerous that a single crit can kill my PC, then one of two things need to happen. Either the game needs to be non story based, and revolve around disposable characters so that I don't care when they die... or else the game has to be designed such that actual combat almost never happens because the PCs have the tools and inclination to avoid it. I don't for a minute believe that 5e will feature either of these- D&D has been about killing monsters in creative ways for far too long for it to completely reverse course now. More likely this is being included to satisfy those who feel that the potential for death-by-random-number-generation is crucial to their sense of danger in combat. My interests are diametrically opposed to these.

Perhaps the intent will be that combat is the most dangerous way to overcome problems and that trying other solutions first might be the smartest thing to try.


5. When 3e came out, I was able to very easily, very quickly recognize things that 3e would let me do that my previous D&D edition did not. This really excited me. The same was true of 4e. Even just by looking at the leaked 4e character sheets, I could see character concepts and ways of playing that didn't exist under previous editions, or which were supposed to exist... but didn't really exist as viable choices. In both cases this was the major selling point for me. The implicit, "Look at this edition! It lets you do NEW THINGS! Things you couldn't do before! Things that the rules promised but prevented you from doing! Things you always wanted to do! Things you didn't want to do because you never thought of, but now you can!"

Perhaps your stumbling block is letting a rulebook tell you what you can and cannot do in a fantasy roleplaying game driven by imagination. Once the rules are treated as the end-all of what you CAN do, you put yourself in a box from which it can be hard to escape.
 

TheFindus

First Post
It's really getting annoying when some people put everyone else in boxes.

I am a 4e customer. In fact, I have bought every single WotC 4e book/boxset released and 100+ third party products. And I am still buying products. I am also a fan of 4e - a big fan. C4bal, f4nboi, 4venger etc. Been there and done (or at least called) that. And yet, I am very much looking forward to dndnext, and I have absolutely no issue with the combat example that Mike posted.

Maybe it's because I have realized that just because 4e is great and so far the edition that has worked the best for me, it doesn't mean that dndnext can't be even greater, even though it looks and feels like other editions. I don't judge an edition based on whether it has THACO or Vancian magic or healing surge. I base my opinion on how the game as a whole runs and works for me.

/shrug
I think it is good for you that you liked THAC0 and vancian magic and all that. At some point I liked that, too. But different versions of DnD appeal to different people. That is why some people do not like 4E.
If you want to have a version of the game that appeals to most players (it can never appeal to ALL of them, I don't think), you have to analyse what mechanical elements appeal and do not appeal to players. Because there are very distinguishable forms of taste in gameplay.

You have no problem with that combat example? That is fine. I, however, do. And I have never made the claim that this form of combat is a less valid way to play. I was and am speaking about taste. And about the fact that in my experience, 4E combat does not happen that way. So my claim is that the new edition should offer more than what that combat example has to offer in order to appeal to players of younger editions. 4E combat, in my experience, is different.
To call that "putting somebody in boxes" seems just a little far fetched to me. And it is an aweful way to start a conversation.

Now, this has nothing to do with the fact that I, too, wish for the next edition of DnD to succeed. Actually I am exited about it. But tastes differ and if WotC wants to cater to my style of combat and play, I need something more that "wizard casts a sleep spell and the fight is over" and "let's all go back to 10' poles" (by the way, I think it is very likely the next edition will offer that).

If you would like to talk about that, and whether 4E combat actually IS different from the described example, that is fine with me, after all this a discussion forum. But calling somebody "annoying" is not the form of discussion I am used to and willing to participate in.
 

Nikosandros

Golden Procrastinator
You have clearly never head to barricade yourself into a room in the dungeon overnight then.

Or had to block some doors so the enemy couldn't outflank you.

Door spikes are awesome.
Indeed. Rather recently, in the AD&D ToEE game that I'm running, door spikes literally saved the party from certain death, stopping a wave of onrushing ghouls.
 

Argyle King

Legend
I was thinking about the door comment.

Something I do in my home game sometimes is use Passive scores for things other than insight and perception. For example, there have been a few times when I've used a character's Passive Religion check or a Passive Arcana check to determine what they knew about a monster without needing to roll. Perhaps it's possible to do a Passive Strength check if your strength is high enough that a shoddy door shouldn't be an obstacle.
 

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