LightPhoenix
First Post
Dragon Age is the big one I'm looking forward to. I'm hoping it comes out by June, so I can nab it before finishing my thesis.
Starcraft II I'm looking forward to, but only as a single player game. I'll probably play multiplayer with my friends, but I'm not terribly interested in Battle.net and random people.
Diablo III will be fun, but like others here I don't think it will come out this year.
Those are the big three that I'm interested in. I'll probably pick up Sacred 2 on Steel_Wind's suggestion (we seem to have similar tastes... in games at least
), but seeing as how I still haven't gotten to Mass Effect, let alone cleared out my list of games to finish... I don't know when I'd get to that.
I'm not sure it's totally happenstance so much as a combination of:
1) While the general coding was the same, hardware was quite different as you go back in console generations. This is especially true when you go back to the cart vs. CD days. The only people that bothered were shovelware producers.
2) In general today there's been a convergence of hardware specs fueled by the influence of PCs, and specifically the emergence of only a few dedicated processor developers (AMD, Intel).
I totally agree about the economic detriment of exclusive titles. There is absolutely no natural stimulus for game developers to stay exclusive - you want as many people as possible buying your game. Only large payments by the console developers keep this happening at all... and even now they're generally windows of exclusivity (see: Mass Effect) rather than true exclusive titles.
Starcraft II I'm looking forward to, but only as a single player game. I'll probably play multiplayer with my friends, but I'm not terribly interested in Battle.net and random people.
Diablo III will be fun, but like others here I don't think it will come out this year.
Those are the big three that I'm interested in. I'll probably pick up Sacred 2 on Steel_Wind's suggestion (we seem to have similar tastes... in games at least

The whole concept of exclusive titles has essentially died. It was always a concept that occurred in the past more due to happenstance than by clever design or any real marketing inititative. If you think otherwise, well... for the most part, it just looked that way.
I'm not sure it's totally happenstance so much as a combination of:
1) While the general coding was the same, hardware was quite different as you go back in console generations. This is especially true when you go back to the cart vs. CD days. The only people that bothered were shovelware producers.
2) In general today there's been a convergence of hardware specs fueled by the influence of PCs, and specifically the emergence of only a few dedicated processor developers (AMD, Intel).
I totally agree about the economic detriment of exclusive titles. There is absolutely no natural stimulus for game developers to stay exclusive - you want as many people as possible buying your game. Only large payments by the console developers keep this happening at all... and even now they're generally windows of exclusivity (see: Mass Effect) rather than true exclusive titles.