Any of you pine for AD&D 1/2?

Aaron L said:
Individual spells (or lack thereofe) have nothing to do with how "magical" the feel of the magic system is. The magic system is exactly the same as it has been in all editions.

Additionally, you are comparing the amount of "fluff" spells in a 20+ year game to the same in a 4 year + game.

Lets see lightning bolt rebounded, fireball conformed to the area, fly had a variable duraiton and then it cut out not this lame becomes a feather fall effect, poly spell required a SS check, charms duraiton was basd on the targets int, stoneskin just stopped a number of hits wasn't just DR, haste aged you, clone wasn't just raise dead cast in advance etc. The spells weren't just videogame effects with no downsides that tried to always conform to some formula they had a much more magical feel to them.
 

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Aaron L said:
Individual spells (or lack thereofe) have nothing to do with how "magical" the feel of the magic system is. The magic system is exactly the same as it has been in all editions.

Additionally, you are comparing the amount of "fluff" spells in a 20+ year game to the same in a 4 year + game.

They didn't have to reinvent them... the majority of 3E Spells were just ported over from earlier editions. It would have been a piece of cake to convert the fluff spells. As has been said earlier the majority of 3.X spells are combat related or Buff spells. I refuse to believe that in a highly magical society that there wouldn't be spells created that could be used to simplify life and make it easier. I hang on to my Wizards Spell Compendiums and convert the "Fluff" spells myself because I think that 3E is lacking in them.
 




I miss how certain spells used to age the casters.

Alter Reality - 3 years
Gate - 5 years
Limited Wish - 1 Year
Restoration - 2 Years
Resurrection - 3 years
Speed Potion/Haste Spell - 1 year

The randomness of the summoning spells is nice too. Magic is less cut and dried and has more potential for badness IMO of course.
 

Can we update Godwin's law to include the term 'video game' when discussing D&D. D&D does not emulate video games. Video games emulate D&D.

Anyway, I certainly do not miss 2e. There were several things that bothered me about the system that 3e fixed.
- Fixed class abilities. Once you picked your class, you were locked in until 20th level. Even with dual-classing, you had to have high stats and as such had to plan this from the beginning.
- Identical classes. Two fighters are essentially the same. They might use a different weapon, but mechanically they do the same stuff. A swashbuckler, knight, and archer should have different abilities.
- No stats for the monsters. I can't count how often I needed a STR score for a centaur, or the Dex of a minotaur.
- Inconsistant systems. Roll high for this, low for that, % for this other thing. Much simpler to use a unified mechanic.

As far as play style, its not noticably different than my AD&D days. Except that the characters tend to be more varied and dynamic.

There are things I'd like to see change in the inevitable 4e as well. Reduce the number of skills, divorce a skill from a specific stat (a la Storyteller or Unisystem), and make combat a little less crunchy.
 

Flexor the Mighty! said:
I miss how certain spells used to age the casters.

Alter Reality - 3 years
Gate - 5 years
Limited Wish - 1 Year
Restoration - 2 Years
Resurrection - 3 years
Speed Potion/Haste Spell - 1 year

The randomness of the summoning spells is nice too. Magic is less cut and dried and has more potential for badness IMO of course.

The reason aging went is that it was unbalanced. These costs are a serious restriction to a human, but barely noticeable to an elf. If a spell has a cost, it should cost the same no matter the race of the caster. And you'll find that in most cases these costs are replaced by XP.
 

maddman75 said:
The reason aging went is that it was unbalanced. These costs are a serious restriction to a human, but barely noticeable to an elf. If a spell has a cost, it should cost the same no matter the race of the caster. And you'll find that in most cases these costs are replaced by XP.

We have a half orc in the party who knows full well that he gets the "short end of the stick" lifespanwise. It's something he has to deal with, and consider when getting a haste or potion of speed applied to himself. It also gives a real concrete reason why everyone and thier sister aren't raised from the dead. I guess the XP loss does the same but I like the age deal, balanced or not.
 
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Flexor the Mighty! said:
We have a half orc in the party who knows full well that he gets the "short end of the stick" lifespanwise.

He's got nothing on a Thri-Kreen. I remember I almost snorted my Dr. Pepper when I saw in Dark Sun that they have a average life span of 14 years. If your character started at 4 years old then 10 haste spells would kill him.
 

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