Shard O'Glase
First Post
Aaron L said:Individual spells (or lack thereofe) have nothing to do with how "magical" the feel of the magic system is. The magic system is exactly the same as it has been in all editions.
Additionally, you are comparing the amount of "fluff" spells in a 20+ year game to the same in a 4 year + game.
Lets see lightning bolt rebounded, fireball conformed to the area, fly had a variable duraiton and then it cut out not this lame becomes a feather fall effect, poly spell required a SS check, charms duraiton was basd on the targets int, stoneskin just stopped a number of hits wasn't just DR, haste aged you, clone wasn't just raise dead cast in advance etc. The spells weren't just videogame effects with no downsides that tried to always conform to some formula they had a much more magical feel to them.