Any of you pine for AD&D 1/2?

maddman75 said:
Eh, to be honest I don't do much with adventure modules. My games don't resemble what you're talking about, that's all I know.

I'm not saying it's universal, but it seems to be a very very common paradigm.
 

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maddman75 said:
By the time these spells are being cast, the players are long established and much of the plot will have to do with them specifically. It ruins a good portion of the campaign to permenently lose a character in such an arbitrary manner.

1. It is not arbitrary. Don't want your established character to die? Then don't put him in the position of making a system shock roll.

2. To my way of thinking, the events that happen can't ruin the campaign because they are the campaign.

3. If, as DM, I was in that position where I felt the PC dying was going to ruin the campaign, I'd simply tell the player that I was going to make the system shock roll for him & fudge it. No reason to throw out a perfectly good & sensible rule on account of such easily handled rare occurrences.

I think all we're saying, though, is that we have different styles of play.

maddman75 said:
On the video games - do you play a lot of games? I'm a video game player, and my table top games feel very much different from my video games. Of course as I said the feel of my 3e games is very much like the feel of my 2e games. Only we don't argue over rules half as much.

Gee. How do I answer that. I've been playing computer & video games as long as I've been playing roleplaying games. Longer, in fact. I got my D&D Basic Set in c. 1981 but we got our Apple ][ c. 1979. (And I played games on mainframes before that.) Over the years, sometimes I've been an avid player; sometimes, not. I did just spend much of last weekend getting 22% of the way through Prince of Persia: Sands of Time. (The wife was out of town, so I had to spend some time taking care of the kids. :))

I'm not saying the 3e campaign feels just like a video game. I'm saying their are elements that make it feel more like a video game than any other roleplaying game I've played. Like I said, I don't know exactly what it is. Its probably the combination of a lot of things. The 3.5 paladin warhorse (somebody called it a pokémount) is probably one of the little things.

It's kind of like when you're playing a FPS and you're totally immersed. You don't see the pixellation. You are there. Then you see one of those spinning power up icons that looks nothing like anything you'd see in real life & it screams, "You are playing a game!" BAM. End immersion.

I get these "BAM...I feel almost like I'm playing a video game" moments when playing 3e.
 

RFisher said:
I get these "BAM...I feel almost like I'm playing a video game" moments when playing 3e.

Now that you mention it, when the other guys I'm playing 3.5 with start in on an argument about how many attacks of opportunity the half-ogre fighter wielding a huge glaive with a 15ft reach gets when the evil rogue fails a tumble check through his threatened area, my eyes glaze over and I get the same feeling I used to get while waiting for my old 130mhz laptop to load up an animation in CivII.

I imagine if I concentrated hard enough I could see a glowing sign hovering over the players, DM and rulebooks flashing "thinking"...."thinking"...."thinking"..... :D
 

System shock, Ressurection survival, unnatural aging, save vs. death, all elements that add a sense of danger to the game.
 

I do not miss the old, clunky rules systems of any earlier edition. Not a whit. What I do miss is the mindset regarding the rules. People take them WAY too seriously these days. They don't want AN answer that will simply work for them - they want the OFFICIAL answer. It's actually discouraging to see because I personally think it means that the game is FAILING to stimulate the use of imagination as it should.

The day that the sage goes postal and says "Figure out your own solution you weak-minded simp" would probably be a step in a POSITIVE direction.

But that's just me.
 

D+1 said:
The day that the sage goes postal and says "Figure out your own solution you weak-minded simp" would probably be a step in a POSITIVE direction.

But that's just me.
But a lot of players would react like the androids Harry Mudd ruled over in that old Star Trek episode.
 

D+1 said:
What I do miss is the mindset regarding the rules. People take them WAY too seriously these days. They don't want AN answer that will simply work for them - they want the OFFICIAL answer.
Wow. that's so, so, so,.....KoDT....

D+1 said:
The day that the sage goes postal and says "Figure out your own solution you weak-minded simp" would probably be a step in a POSITIVE direction.
But that's just me.
Well, I gave up on the sage when he tried to tell us that in regards to potions, drinking and swallowing are two different things. Geeze. What about imbibing then? So I've been figuring out my own solutions, or asking for opinions (not official rulings, mind you) here on ENW for a quite a while.
 

francisca said:
So I've been figuring out my own solutions, or asking for opinions (not official rulings, mind you) here on ENW for a quite a while.


well you know my opinion on the matter.

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing. :D
 

diaglo said:
well you know my opinion on the matter.

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing. :D
Someday, I'm going to bump into you at a Con, and you're going to have to run a game for me.
 

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