Any of you pine for AD&D 1/2?

maddman75 said:
The reason aging went is that it was unbalanced. These costs are a serious restriction to a human, but barely noticeable to an elf. If a spell has a cost, it should cost the same no matter the race of the caster. And you'll find that in most cases these costs are replaced by XP.

Elves, however, with their weaker Constitutions were more likely to fail the system shock roll required to survive the unnatural aging caused by these spells. :D

As to the topic at hand I dumped 3E and went back to 1E a couple of years ago and haven't regretted it since.

The release of edition 3.$ pretty much killed any remaining interest the current game.
 

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cildarith said:
Elves, however, with their weaker Constitutions were more likely to fail the system shock roll required to survive the unnatural aging caused by these spells. :D

As to the topic at hand I dumped 3E and went back to 1E a couple of years ago and haven't regretted it since.

The release of edition 3.$ pretty much killed any remaining interest the current game.

and raise dead won't work on elves. ;)
 

maddman75 said:
Can we update Godwin's law to include the term 'video game' when discussing D&D. D&D does not emulate video games. Video games emulate D&D.

The emergence of the concept of a BBEG or "Boss Monster" as a feature of just about every adventure (published or home-grown) makes the game feel pretty video-gamish to me. However, I wouldn't argue that this is a function of the rules. It's just the current gaming culture mindset.
 

Ourph said:
The emergence of the concept of a BBEG or "Boss Monster" as a feature of just about every adventure (published or home-grown) makes the game feel pretty video-gamish to me. However, I wouldn't argue that this is a function of the rules. It's just the current gaming culture mindset.

/me check Keep on the Borderlands
Well, looking at the Evil High Priest, bedecked with magical armor and weapons in the last room of the dungeon, I'd say this was going on since 1980 at least. :)

Elves, however, with their weaker Constitutions were more likely to fail the system shock roll required to survive the unnatural aging caused by these spells.

Worst. Rule. Evar.

Losing a character to a SS roll permenantly is the exact inverse of fun. I couldn't even concieve of a worse rule.
 

maddman75 said:
Can we update Godwin's law to include the term 'video game' when discussing D&D. D&D does not emulate video games. Video games emulate D&D.

<shrug> I was baffled when 3e first came out and people compared it to video games. These days, having played enough 3e, I find that I understand exactly what they mean. There are elements of 3e that feel like video games beyond those elements video games first took from D&D. Elements that classic D&D, classic Traveller, OAD&D, AD&D2e, GURPS, Rolemaster, Hârnmaster, & Marvel Superheroes all lacked. I can't articulate what they are very well, but I know that "video game" is the decription that matches my feeling perfectly.
 

maddman75 said:
Losing a character to a SS roll permenantly is the exact inverse of fun. I couldn't even concieve of a worse rule.

Don't ever play classic Traveller then. :)

I can't speak from personal experience, but I'm guessing you wouldn't enjoy Paranoia either.

Come on, dying can be fun!
 

RFisher said:
Don't ever play classic Traveller then. :)

I can't speak from personal experience, but I'm guessing you wouldn't enjoy Paranoia either.

Come on, dying can be fun!

By the time these spells are being cast, the players are long established and much of the plot will have to do with them specifically. It ruins a good portion of the campaign to permenently lose a character in such an arbitrary manner.

And Traveller's 'death during chargen' always struck me as extremely odd, and merely a way to waste time. Of course I'm not big on random generation anyway.

Paranoia - that's different. Random and arbitrary death is the whole point :).

On the video games - do you play a lot of games? I'm a video game player, and my table top games feel very much different from my video games. Of course as I said the feel of my 3e games is very much like the feel of my 2e games. Only we don't argue over rules half as much.
 
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Whoa! I had forgotten all about the roll vs SS when being hasted....:):):):) I've been going easy on them! Oh well, I can say that I didn't make them use that rule when they whine about something else in the game. :]
 

maddman75 said:
/me check Keep on the Borderlands
Well, looking at the Evil High Priest, bedecked with magical armor and weapons in the last room of the dungeon, I'd say this was going on since 1980 at least. :)

Two points:

1. Of course it's been done before. My point is, it seems like every adventure follows this pattern now. In fact, it sounds like most campaigns follow the Mario Brothers pattern (i.e. go through level, defeat minions, big fight at end of level with Boss Monster, go to next level, defeat slightly tougher minions, big fight at end of level with slightly tougher Boss Monster, ad infinitum).

2. The EHP is in one of the rooms listed last in the adventure notes. However, if the PCs pick the right cave entrance, he can be the very first encounter of the adventure. Unless you're somehow telling your players where to go so that they hit each room in order, the Caves of Chaos aren't going to be "cleaned out" in a linear fashion. KotB isn't really the type of scenario I'm talking about.
 
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