anyone come back to DDO?

I have 2 years invested on Thelanis (formerly Xoriat) but the thought of starting from scratch on a brand-new server along with everyone else was the reason I switched! :D

Definitely makes running the early quests exciting again.

See, I've been gone so long, most of the starter quests were redone or moved...it is new and exciting. And I love the new wilderness zones.

Besides, I have a terrible addiction to my Acidic Longbow of Pure Good, half the time enemies melt in a puff of green mist, the rest they are sent to heaven in a transporter like haze of pure good.

I can't let that go... :)

PS: And when the mage makes me some fire arrows, oh, the glorious damage numbers!
 

log in or register to remove this ad

I'd like to hear more about the wilderness zones. Do they contain dynamic spawns, or is it just a slight twist on their dungeons?

Not having any kind of dynamic content is really what hurt DDO. Instead of giving us some Diablo-style infinite dungeons, or even dungeons that randomly spawn two or three different variations (e.g. goblins one time, kobolds the next, or a shaman boss one time, a warlord boss the next), they just spent a lot of time building a handful of detailed dungeons. That's great for a game that you only expect people to play casually until they finish it, but how Turbine figured that would work for a subscription-oriented game is beyond me.
 



I'd like to hear more about the wilderness zones. Do they contain dynamic spawns, or is it just a slight twist on their dungeons?

It's more of the slight twist on dungeons, with exploration, slayer, and rare spawn encounter deeds.

And there are now often dungeons/quests which branch off/out of the wilderness zones, some which you get outside them, and some which you get from quest givers inside the zone.

That said, they are well done, and I have already enjoyed going in to some of the wilderness zones to kill things by the light of Eberron's twin moons.

But if what you are looking for is random encounters in a randomly generated wilderness, that doesn't exist to the best of my knowledge, and I'm pretty sure nothing in the engine is designed for such procedural generation.

On the other hand, the quests do now have difficulty scaling, and opponents will be slightly modified in capabilities to better meet the capabilities of different sized and leveled parties within the max and minimum specs of the quest difficulty.
 




I abandoned DDO barely a few weeks after I bought it upon first release. It was simply not what I wanted in an MMO though I'd had high hopes it would be.

I've just started Aion tho and at the very least it's different enough from WoW and CoH that I think it'll hold my interest long enough to have been worth the money.
 

I'm not the sort who would pay a subscription fee to play a MMO. That said I am loving DDO, and I think the idea of the Store is brilliant and I've bought stuff there (healing potions and quest packs mostly) a few times now.

I can be found on Cannith as Brakkart Fellblade (Ranger lvl 4 currently). Gimme a tell, I'm usually happy to group, especially if you're killing kobolds!
 

Remove ads

Top