Patryn of Elvenshae
First Post
Huh?Treebore said:I think this whole thread proves why Take 10 and Take 20 should be tossed.
If anything, it shows why they should stay.
Huh?Treebore said:I think this whole thread proves why Take 10 and Take 20 should be tossed.
Lanefan said:Take 20 is an awful rule, in that it is *so* absolute. If it must be kept, it should be refined to Take 18, to take away that absoluteness and keep some of the mystery.
Felon said:True, there is nothing explicitly in the rules for Search checks or traps that specifically state a negative consequence for failing a Search check. This was Obnoxious Guy's intractible position. However, traps are largely morphic in nature, and morphic things can have their own little rules that override the PHB and DMG (as a card-carrying member of Rules Lawyers of America bar association, I am often shocked and appalled at how often my colleagues overlook this significant loophole). Consider, for instance, that a given trap is designed to go off if touched even slightly. It is perfectly conceivable that a botched Search check might prod it and set it off.
I think that proves that logic works differently for different people...Treebore said:I think this whole thread proves why Take 10 and Take 20 should be tossed.
Agreed. Personally I think the take 10 and take 20 rules work just fine, and I'm not seeing anything in this thread which changes that opinion.Horacio said:I think that proves that logic works differently for different people...
Traps need to go away as written. I'd like to see them completely re-done to be better.Lanefan said:As for Nifft's idea that searching etc. should Go Away completely...why? How do you expect to find a secret door if you don't look for it? Or avoid/disarm a trap? Or are you suggesting traps and secret doors should also Go Away?
And the first thing they can do along the way? Get rid of the silly "find traps" ability and just give rogues a healthy bonus to it if they still want to keep rogues as the dungoneer experts class. It's silly and archaic in a skill-based system.Nifft said:Traps need to go away as written. I'd like to see them completely re-done to be better.
Why? Because traps are "fun" for one PC (the Rogue). Everyone else sits there and watches.
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2/ Modify traps greatly (which I think is what 4e is doing), so they are fun for everyone.
Cheers, -- N