Nifft
Penguin Herder
Exactly what I was getting at.Felon said:Well, this line of discussion underscores how D&D has experienced a shift in the way people are expected to play. Back in the day, players were expected to proceed with caution at every step. Dungeons were intended to be regarded as a place where sudden death was the customary price to pay for impulsive tactics. I recall the amount of time spent executing all kinds of crazy precautions on a door just because it happened to be sitting at the end of a long hallway ("bet there's a lightning bolt trap--or a ballista waiting to spring!"). And y'know what? Oddly enough, I recall enjoying it. As Nif points out, it was a kind of puzzle.

1e had a lot more implicit puzzles, and a lot more lethal puzzles. It was a game between the DM and the players, with the PCs as mere tools for use by the players.*
3.5e PCs are less disposable. So the puzzles need to be significantly different in terms of interaction.
Cheers, -- N
*) This play style may not cover all groups. Consult Cleric before poking. Your XP may vary.