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Anyone here getting Warhammer: Age of Reckoning?

RigaMortus2

First Post
I'm thinking about getting it. Got bored with WoW as I hit end game and just did arena runs (that got boring quick). Looking forward to W:AR but am afraid it might become the same end-game grind. PvPing (ok, ok, RvRing, as if there is really some difference there) in the same areas over and over again.
 

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I'm thinking about getting it. Got bored with WoW as I hit end game and just did arena runs (that got boring quick). Looking forward to W:AR but am afraid it might become the same end-game grind. PvPing (ok, ok, RvRing, as if there is really some difference there) in the same areas over and over again.

I'm not big into PvP, and WAR seems to focus more on it. I've so far been unimpressed/ disappointed in the actual graphics I've seen.

I like the idea of the area quests that are simply an open quest that anyone can complete objectives for, and have a shot at the prize.

I also like the idea that it tracks what monsters you kill, so if you get a quest to go kill them, you've already completed it. OTOH, I'm sure this is a design decision with WoW, because they send you right back to the same area to kill the second type of monster there. It's a time sink.

What turns me off of WAR is the Realm vs Realm stuff, which, depending on implementation, might cut off a PvE guy from resources when his realm goes down.

The other thing that has been a major turn off, is the producers descriptions of the setting. They continually reference Britain while describing races and such in the setting. I understand that may have been an original design of Warhammer (or not, what do I know), and it may be central to them, but for me? Describe the damn thing like your customer knows Fantasy!

I mean, are they trying to appeal to that US gamer that wants to learn more about British social classes? Or are they trying to appeal to that US Gamer that knows orcs and elves and wants to learn what makes these different than normal?

(Granted, this is from a US Gamer perspective, perhaps they're focusing on "taking the motherland" first or something, I don't know.)

To counterpoint, WoW's "phasing" technique is more of what I want. When you finish a mission, events will reflect it... even if only for you. It compares to the Bashir's Landing, where players can exist in the same geographical area, but see different things and fight different monsters. If you do the mission to save the peasants, you will see the saved peasants in town, while players that haven't saved them won't. This is what I want, more immersion, and hopefully the Wrath quests are more interesting than Nesingwary.
 

I'm getting it, but not sure what I'll do after I hit the highest level. Putting aside 2-3 nights a week to raid is frankly dull. I'm just glad they have dedicated Oceanic servers, and a RP one.

ps: The 'already-killed-a-monster' mechanic hasn't been fully implemented yet.
 

I'm interested I WoW'd until 70 and then grinded the top rep for all the factions I could where I didn't need to do instances, but I was only doing it out of habit not for fun.

I find doing instances with 4 friends great fun, with 4 strangers interesting but more frustrating, I find grouping with friends and doing quests fun but at the end its a bit more boring and I either grinded or found out what the toughest thing I could solo was.

I played a Druid in WoW and although I enjoyed PVP I was never particularly great at it though I had some fun times in the arena with me and my twin bro playing a rogue, and also in AV before the expansion came out where the horde managed to organise everyone to click join when the next AV started up and we were mostly in one raid group, we smashed the alliance everytime with one or two good fights that they put up, that was fun cooperation in PVP. We had dedicated groups to attack and defence was great fun.

Also RP server was a must, looks like it might be Order this time around as they are the new underdogs, the Chaos apparently in Beta at least outnumbers Order 3:1
 

I guess I'm weird. I liked the idea of an MMO as providing this massive world that you could explore over the weeks and months that I'd be paying for a subscription. I'd find little things that other folks didn't know about, share it with friends or guildmates. Secret shortcuts to towns, off-the-beaten-path dungeons, cool vistas, and some excellent places to harvest monsters and resources.

But apparently the majority want the game to have all the convenience of a Target store, with everything easy laid out and easily accessible. No surprises, no easter eggs, no exploration. This idea of the magic book that Vocenoctum talks about is anathema to me. From what I'm hearing, you just walk into a region and suddenly you're informed of all available quests in the area. You join quests without even having to meet your teammates. It seems so oriented around minimizing non-combat activities that all I'd have left is hack and slash, which is not something that stands the test of time for me.
 

I have ordered it and will (likely) receive it soon... not sure, if I will like it, as I'm not really into PvP. I hope what Felon said isn't true, though, that there is nothing to be found in remote corners... exploration has always been fun for me as well.

Well, if it's no fun, I will just continue playing Tabula Rasa. :)

Bye
Thanee
 

Yeah I should be getting it, I'll be going for the EU RP server (burlock i believe), hopefully with some people i knew from WoW, from what I've been reading it really places quite a bit of emphasis on guilds and realm vs realm, with everyone contributing to opening/upgrading things (from cities to areas) from lvl 1 to lvl 40 players. How true that is is a whole other matter.

If worse comes to the worse there are 10 different classes to play on any one factions side, that should while away a few months of subscription.
 

I have ordered it and will (likely) receive it soon... not sure, if I will like it, as I'm not really into PvP. I hope what Felon said isn't true, though, that there is nothing to be found in remote corners... exploration has always been fun for me as well.
Yeah, I'd be happy to be proven wrong, but this Tome of Garmin idea does not thrill me. :uhoh:
 

But apparently the majority want the game to have all the convenience of a Target store, with everything easy laid out and easily accessible. No surprises, no easter eggs, no exploration.
Easter eggs are fun and such, though in WoW it's hard because of the length of time. Few corners are unexplored.


This idea of the magic book that Vocenoctum talks about is anathema to me. From what I'm hearing, you just walk into a region and suddenly you're informed of all available quests in the area.
That's not what I was refering to, or heard of. What I've heard of is a "type" of quest that is area based. You enter a town, it's under siege, you get a message "kill 100 orcs", and when the players in the area kill 100 orcs (total), the siege is broken. Those players that did the most get most of the reward.

You'll still have, AFAIK, regular quest givers and such.


It seems so oriented around minimizing non-combat activities that all I'd have left is hack and slash, which is not something that stands the test of time for me.

It's too PvP/RvR focused for me, and frankly all the graphics I've seen have left me very cold.
 

The book, tome of knowledge is meant to be a record of your activities. Kill an orc and it will give a basic description of the greenskins, kill a hundred orcs and it will unlock a more detailed description of them.

Your guild and realm/cities can also be leveled up which will enable you to spend your influence on more stuff and gain access to different shops/areas.

On the exploring bit, when i had stopped playing wow, I had explored everywhere in Azeroth and mostly everywhere in the Outlands. The best places to farm generally got crowded and there weren't really any incentives to go places as there were no special bits hidden there.

The best time I feel to play a mmporg is when its just starting up, there aren't any gold sellers spamming you, everything has to be earned as people are unwilling to sell things and there is a sense of wonder as most people are exploring for the first time, also groups at low level are easier to find. Although you may have to cope with laggy servers / crashing.
 

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