Anyone here use Soveriegn stone magic

Re: Re: Re: Question

ancient_ones said:

Thanks for clarifying so those 2 items would bought would be considered pure/enhanced(i can't remember the correct term). Those can be purchased easily but what about the water or fire versions how could pure/enhanced versions of those be acquired and what would they be? water could be easily transported and if it's say holy water or what have you it would seem that the container to carry it would need to be special. And what about fire how could it be transported so that it doesn't loose it's "purity"?

Purchased components, at least the ones at those listed prices, would be considered untainted, almost "normal" components. Purchasing Essences of Quality are considerably more expensive. Air isn't for sale because "normal" air is all around ;)

Pure water is a bit easier to get access to than it would be here in our world. A mineral spring, an untouched stream, etc., are all sources of pure water. As for Fire, all that's needed is an ember or spark, so flint and steel, a tinderbox, or other such device is all that's necessary (hey... carrying a torch? There's your component right there! :D) The dwarves use a device similar to a censer... it contains a smoldering piece of dung (I know, I know, but it burns clean and they consider horses to be one of their sacred animals!) that is used as the component for their common Fire spells.

Essences of Quality, which are even more pure and special, are slightly more difficult to come by, but increase the spellcaster's ability to cast the spell.

Fine Essences, such as purified water; air from a cold, crisp day; rich, brown, fertile loam; an ember of high-grade charcoal, can be purchased from temples and mageware shops for silver instead of conents.

Exceptional Essences are fairly rare: a spark from the Holy Fires of Dwarfdom; air from the top of the highest mountain in the Divine Lands of the Tromek; water taken from a large glacier in the frozen lands in the north; pure quartz, gold, or even uncut, large gemstones for Earth magic. They are twice as useful as Fine Essences, but are considerably more expensive.

Holy Essences are extremely rare: Water from the Ork's holy site, Mt Sa'Gra; a stone from the ruined Temple of the Magi in Old Vinnengael; the breath of an Air-aligned dragon; the feather from a phoenix... they are extremely potent and never for sale on the open market (black market, on the other hand...).

Contaminated essences (such as dirt from a stable floor, or the air in a smokey tavern) can inflict penalties to spellcasting, much in the same way that Quality Essences provide bonuses.

All this, and more, can be found in the Codex Mysterium *plugs away!* :D

Christopher
 

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I noticed there are penalties to spell casting totals depending upon the type of armor worn. Does this replace the % chance of failure listed in the PHB? or is this in addition to. My guess was that it replaces the rule in the PHB since it seems redundant and is an entirely different magic system.
 

ancient_ones said:
I noticed there are penalties to spell casting totals depending upon the type of armor worn. Does this replace the % chance of failure listed in the PHB? or is this in addition to. My guess was that it replaces the rule in the PHB since it seems redundant and is an entirely different magic system.

You're correct, the penalties apply to each round of spellcasting, so that an armor with a Spellcasting Failure of -5 would impose a -5 to the die roll made by the mage each round to meet the Casting Threshold of the spell.

Christopher
 



Christopher,

Thank you again for your responses. I think that regarding the Heigh-ho spell, I will rule that if the target is aware and justified to jump out of the way I will allow him a Reflex save.

As far as the Bestiary, I will probably hold off for a bit ($$$), but might pick it up at Gen Con. I do, however, feel that I will stick with the traditional Dragon for my world and such (in case I get the urge to publish, I want to keep as much OGC as possible).

About the Taan, how much is OGC?

Thanks again.
 

Archangel said:
Christopher,

Thank you again for your responses. I think that regarding the Heigh-ho spell, I will rule that if the target is aware and justified to jump out of the way I will allow him a Reflex save.

As far as the Bestiary, I will probably hold off for a bit ($$$), but might pick it up at Gen Con. I do, however, feel that I will stick with the traditional Dragon for my world and such (in case I get the urge to publish, I want to keep as much OGC as possible).

About the Taan, how much is OGC?

Thanks again.

From the Taan, the sections on their magic, the stone magic, skills, feats, and prestige classes are OGC.

The reason that we don't designate Dragon, Bahk, and Taan (and Pecwae from the main book) is because they are taken directly from a series of copyright protected novels, published by HarperCollins Publishers. For the same reason you'll never find Kender, or a lot of the stuff from the Forgotten Realms sourcebooks as OGC, is because theoretically, people could publish novels based upon the material... and there are just certain things, for copyright and trademark purposes, we just cannot allow to slip through our grasp. ;)

It's not that we don't like sharing... heck, we try and make as much OGC as possible in our products, and we try and use OGC when we can.

- Christopher
 
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Stormprince said:

...
The reason that we don't designate Dragon, Bahk, and Taan (and Pecwae from the main book) is because they are taken directly from a series of copyright protected novels, published by HarperCollins Publishers. For the same reason you'll never find Kender, or a lot of the stuff from the Forgotten Realms sourcebooks as OGC, is because theoretically, people could publish novels based upon the material... and there are just certain things, for copyright and trademark purposes, we just cannot allow to slip through our grasp. ;)

It's not that we don't like sharing... heck, we try and make as much OGC as possible in our products, and we try and use OGC when we can.

- Christopher

Oh, it's not a problem (in fact I was abundantly surprised and pleased with the amount of OGC you did have). I figured that was the case, but was wondering if the spell stuff in The Taan followed similar suit as far as OGC goes (stone magic, skills, feats, and prestige classes are just extra crunchiness for me to put in my world if I like them).

Now, if only I had the time and money to devote to publishing 3rd party stuff using Sovereign Stone OGC. Well, I'll keep my day job for now - perhaps I will be able to produce something in the near future that would be of interest to others.
 

Stormprince said:
It's not that we don't like sharing... heck, we try and make as much OGC as possible in our products, and we try and use OGC when we can.

- Christopher

Very cool attitude.

I have another question (for anybody). Who uses this elemental magic system in the campaign setting? In other words... is the same system used for clerical spells, or are there no divine spell casters at all in the setting?
 

Casters are casters are casters.

"Priests" and "Wizards" both use the same power source... its one power, used different ways. The element of Earth is the favored element for "healing" spells.
 

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