Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?

Are you importing 4E’s ’Used gear sells for 1/5th if at all’ to other RPG systems?


justanobody said:

No, I wasn't. Already saw it. Another legacy absurdity. In my opinion, my good man, in my opinion.

Where the hell can I find me one of those DMs! That is exactly the kind of game I am looking for rather than these video game weened new-age D&D players and DMs.

Dammit. Every time that gets rolled out I feel more and more isolated. Not to get into a "mine is longer than yours" bit of childish debate, but I'd bet dollars to donuts I've been playing D&D longer than most - including you. (I'm old, man - who the hell else would use 'dollars to donuts' in a sentence?)

So "video game weened new-age D&D players" clearly isn't me, and yet I thoroughly am enjoying 4e. Is that what this thread has come to? An edition war with the oft-quoted and always absurd "video game" invective?

Zzzzzzzz...

:yawn:
 

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and the fact that they are stating that there are merchants traveling about is ridiculous.
Be careful, that's not what they're saying. Let's stop this meme before it spreads too far.

They're saying, in the default PoL setting, and using 4E's "skip the boring parts" ideal (context!), there will generally be merchants around, or one will be around soon. (If you like haggling with merchants in your game, that's awesome!, but remember they are giving advice to DMs as a whole and many players find regular haggling with merchants boring.)

They also give advice on what to do if you decide PCs cannot sell magic items. So they're not telling you how the game must be played. Just how it works with their default assumptions, and then they give advice on how it works if you don't use those assumption.
 

Loonook said:
And again, this is the kind of issue we've been having between editions. Flavor as Written should have nothing to do with Rules as Written, and the fact that they are stating that there are merchants traveling about is ridiculous. Same as the magical Walmart nonsense.

I think I agree. Not sure. Walmart nonsense surely strikes a chord.

Oh noes! I solved my own problem, with reason and in-setting logic! Which is what most of the issues with any game like D&D can be solved by...

Right. I agree. Eh? What were we arguing? Do you assume I, or others, don't do that?

WP
 
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No, I wasn't. Already saw it. Another legacy absurdity. In my opinion, my good man, in my opinion.



Dammit. Every time that gets rolled out I feel more and more isolated. Not to get into a "mine is longer than yours" bit of childish debate, but I'd bet dollars to donuts I've been playing D&D longer than most - including you. (I'm old, man - who the hell else would use 'dollars to donuts' in a sentence?)

So "video game weened new-age D&D players" clearly isn't me, and yet I thoroughly am enjoying 4e. Is that what this thread has come to? An edition war with the oft-quoted and always absurd "video game" invective?

Zzzzzzzz...

:yawn:

Pardon me while I say "Whoopity do!". I have been playing AD&D since '79.

So there isn't really any way you could beat my by much in this competition you want to throw out.

You don't know jack about other posters, so it is best if you don't assume your own superiority over them due to some self-serving seniority shtick.

So keep walking uphill both ways to school gramps.

----------
For those without the DMG and want to reference this discussion I just found a gem.

4th Edition Excerpts: Economy & Reward

Go down to the section marked Civilization to read it.
 

And again, this is the kind of issue we've been having between editions. Flavor as Written should have nothing to do with Rules as Written, and the fact that they are stating that there are merchants traveling about is ridiculous. Same as the magical Walmart nonsense.

Oh noes! I solved my own problem, with reason and in-setting logic! Which is what most of the issues with any game like D&D can be solved by... ehh.

Have you looked at the 4E DMG? It doesn't have very many rules in it. The majority of the book is advice for DMs when running in the default setting. It gives suggestions on how to run such a game and often speaks towards how to do things differently if you so choose. I consider it the best DMG since the 1E DMG.
 

justanobody said:
Pardon me while I say "Whoopity do!". I have been playing AD&D since '79.

Yeah. Well, yes - you got me beat. So I guess you can disparage folks with the ol' "video game weened new-age D&D players" schtick, and do so with some sort of (misplaced - I'd argue) confidence.

Doesn't make such accusations any more correct, unfortunately. To say nothing of courtesy.

Love,
Grampy Wis

Edit: I bet you got that 'dollars to donuts' thing, though.
 

There is no modern real-world equivalent environment that you have retail experience in.

Right, which is why I extrapolate my decisions from my understanding of current economics. The coins and values have changed, but the fundamental principles still have to be primarily the same.

Plus I don't think I have said anywhere in this thread that I agree with the D&D economic system. I drastically changed it to my liking long ago, including having my coins dime sized and 100 to a pound. Not completely realistic, but close enough, gets the job done, and I like it a lot more than when they had it 10 coins per pound. Or even 50 per pound.

All of which, admittedly, have historical equivelants. Like for the 10 per pound I believe equates to the spanish doubloons. However I read about dimes being 219 per pound in an issue of Dragon back in the day, decided gold would weigh closer to twice as much, so divided it half, rounded it down to 100 for ease, and have ran with it ever since.

So I try to keep things realistic, and fair, but you can only get so close and maintain a recognizable relationship with the rule books you are using.

Lets also remember these boards discussions would not go very long if we all agreed with the rules in the books.

Oh, and I started gaming back in March of 1984, so I am not very far behind you at all. Plus I lost count too. After 200, and I didn't count Convention gamers, because those weren't campaigns.
 

Same as the magical Walmart nonsense.

That Walmart nonsense was never in the 3e books, but rather is a hyperbolic complaint against 3e that is as valid as the "4e is too video-gamey" thing. The rules assume that certain items are available for purchase in a society of a given size, but they nowhere express how that should be handled.

I always assumed that there were merchants about doing their business in the local markets trading in curios that they had picked up on their travels, that included a selection of items that 'just happened' to be what the PCs wanted, or that the character with good social skills was able to find a contact who could put the buyer in touch with a suitable seller, or there was some minor down-on-his-luck noble keen to get rid of an ancestor's magic armour that he's not using, or... No "magical Walmarts" in sight.
 


Right, which is why I extrapolate my decisions from my understanding of current economics. The coins and values have changed, but the fundamental principles still have to be primarily the same.

This is where I don't agree. Your retail knowledge wouldn't necessarily translate to all modern real-world environments (foreign cultures, war-torn areas, countries without free trade). Even if it did, there are factors to the environment of a D&D world that you can not possibly have experience with.
 

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