Lanefan
Victoria Rules
"Items on demand" was one of the worst features of 3e; and now, it seems, of 4e.Why wait for the random chance that another "adventurer" will come around with the armor you want? What if you carry that +2 flail around for months waiting to find someone who wants to trade for it? Instead I'll go sell it and any other items I don't want to a merchant for the 20% Residuum value and with the Residuum drained from the item the merchant can make whatever item I want within an hour. Items on demand that my character can make use of instead of carrying around useless items waiting for the chance of finding someone to trade.
Quite true. Speaking only for myself, I long ago dreamed up a pretty robust way of incorporating magic into real-world physics that makes explaining things *so* much easier...if I'd never done that, and was looking for a way of plugging magic into the physical universe, residuum would look like a mighty fine start. But it doesn't work in the system I have now.The "Residuum Market" is what makes 4E's 20% rule work (granted they could have chosen any % as the Residuum value). And I like the model it creates. It explains why characters can almost always find a buyer, why they can almost always find the item they want, and how merchants are able to avoid all the other problems that arose around this debate in the past (defense, finding buyers, magic shops, etc).
So maybe you don't like the 20% rule. The percentage isn't really all that important, it is just a balancing tool. Changing it in 4E could throw off balance. But the real gem in 4E is the idea that seemed kinda hokey at first, Residuum. This thread has helped me pace through the magic item economy and helped me realize that Residuum is a really good idea. I could totally see porting this into 3E. You could keep the 50% value for Residuum. You would just have to houserule a way to extract it from a magic item.
I'm not so sure the 20% is so much a balancing tool as it is a discouragement tool - the game's way of saying to players "don't bother selling your loot" and to DMs "better put items in your adventures that suit the party". Thing is, I'd far rather put mostly random gype in the treasure hoards (as would be somewhat realistic) and let the party sort it out for themselves.
Lanefan