Vyvyan Basterd
Adventurer
Adventurers gain magic items by looting dead bodies or tombs.
Stolen goods are sold to a fence.
20% seems to qualify as a "very low price" whereas 50% does not. Also note that fences are used because selling the item on your own takes more time.
I see the thief -> fence comparison the most apt for D&D adventurers. Because even good-aligned adventurers must realize that the loot they have "found" must have belonged to someone. And a smart adventurer will realize that a prominent figure such as himself is too high profile and doesn't have the time to sell items for a higher profit.
That's not to say that an adventurer couldn't take the risk or the time. But such situations I think would make a great skill challenge at the least, possibly even a side "adventure." The 20% represents the easy way to sell items.
Wikipedia said:Looting
Looting (Hindi lūṭ, akin to Sanskrit luṭhati, [he] steals; also Latin latro, latronis [Sp. ladrón], "thief"), to rob
Stolen goods are sold to a fence.
Wikipedia said:Fence
The fence is able to make a significant profit because he is able to pay thieves a very low price for stolen goods; thieves agree to this because their alternatives (such as directly soliciting passersby on a crowded street, or selling the goods on eBay or at a flea market) may present a greater risk of the thief being caught, and will take more time.
20% seems to qualify as a "very low price" whereas 50% does not. Also note that fences are used because selling the item on your own takes more time.
I see the thief -> fence comparison the most apt for D&D adventurers. Because even good-aligned adventurers must realize that the loot they have "found" must have belonged to someone. And a smart adventurer will realize that a prominent figure such as himself is too high profile and doesn't have the time to sell items for a higher profit.
That's not to say that an adventurer couldn't take the risk or the time. But such situations I think would make a great skill challenge at the least, possibly even a side "adventure." The 20% represents the easy way to sell items.