Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?

Are you importing 4E’s ’Used gear sells for 1/5th if at all’ to other RPG systems?


frankthedm

First Post
Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?

Of the things I liked about 4E, one of the chief ones was that players were no longer expected to be scrounging every mundane weapon and chunk of armor after battle. So much so I might implement it in other games. Anyone else feel the same way?
 

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Since I have only ever encountered the problem of PC's taking a lot of NPC gear in 4e, and even here it's not that big of a deal, I can't say that I'm interested in exporting it. ;)

I guess my "use mostly monsters" DMing style makes it not a problem for me as much as it might be for others.
 

Ah, yes. The discouragement against collecting wagonloads of mundane gear for market.

Yet another concept I found sounded "stupid and too gamey" when I read previews of 4e...

...and now wholeheartedly support.

Those damned designers and their good ideas. Bah.

WP
 

I still think it's a rule that creates implausible, annoying situations. I don't mind at all the PCs scavenging useful gear from their opponents. Isn't it in some ways more troubling to imagine the PCs simply leaving a bunch of functional longswords lying around?
 

Hmm. I've never played another system with D&D's emphasis on gear and economics, so no. (I usually don't deal much with gear and economics even in my D&D!)
 

I still think it's a rule that creates implausible, annoying situations. I don't mind at all the PCs scavenging useful gear from their opponents. Isn't it in some ways more troubling to imagine the PCs simply leaving a bunch of functional longswords lying around?
I think there's truth in this and an interesting one. Perhaps the problem isn't that PCs should try to scrounge around the enemy's remains what they can to make some coin? Perhaps the problem isn't that a disincentive needs to be put in place to sell such scrounged goods? Perhaps the real problem here is the unrealistic treasure in both quality and quantity that is given/handed out by the DM?

Why would a band of thieving, desperate goblins be kitted out with a horde of saleable material? Their armor if any should be crap. The weaponry they use should be primitive, poorly constructed and/or inappropriate for use by the PCs. Leave the good stuff to the bandit leader (and even then, it doesn't have to be that good). Perhaps if more energy was devoted to appropriate treasure, the problems that the fifth value idea is supposed to solve would not really happen.

And the counterpoint to this is that when the party does defeat an excellently kitted out enemy, they should benefit from their new-found bounty. To me, this allows more scope, and greater satisfaction than the traditional, programmed and spoonfed wealth too often seen.

Best Regards
Herremann the Wise
 


I still think it's a rule that creates implausible, annoying situations. I don't mind at all the PCs scavenging useful gear from their opponents. Isn't it in some ways more troubling to imagine the PCs simply leaving a bunch of functional longswords lying around?

The 50% point in 3E I thought was elegant and reasonable. The 20% in 4E stretches my credibility too much.

Sums up my thoughts quite well.
 

As GM I never experienced the problem in the past with the selling of equipment so I don't see a reason to change something that isn't broken.
 

I agree 50% works for me.

As for the goblin/orcs and their crappy armor argument then make their combat prowess reflect that. Otherwise their armor is good and serviceable.

The real reason I would agree with 20% is if their armor was damaged in combat. Damaged gear I could see sold at 20%. Do I want to keep track of that? Do my players? Nope.

So we just assume that everyone was put to sleep with a sleep spell, their throats slit, and the armor washed up, and sold at 50%.

Besides, that stuff adds up. Its worth knowing how to repair that stuff and sell it used.
 

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