Celebrim
Legend
For those of you that where hoping for more trap variations, it will probably be a disappointment.
Instead, the book has more in common with the old Book of Lairs, only the challenges tend to be more original. In many ways it is the equivalent of 50 sidetreks from Dungeon magazine.
At best, it will inspire you to create interesting twists, and at worst you have 50 plug and play encounters to test PC's (who haven't read the book).
I'll pass, but this might be a good thing for a young DM.
The puzzle they posted on the website seemed to me to be one of the more inferior ideas, both because it seemed so contrived and because there didn't seem to be alot to it.
Instead, the book has more in common with the old Book of Lairs, only the challenges tend to be more original. In many ways it is the equivalent of 50 sidetreks from Dungeon magazine.
At best, it will inspire you to create interesting twists, and at worst you have 50 plug and play encounters to test PC's (who haven't read the book).
I'll pass, but this might be a good thing for a young DM.
The puzzle they posted on the website seemed to me to be one of the more inferior ideas, both because it seemed so contrived and because there didn't seem to be alot to it.