Anything But Normal, Sailing the Endless Falls

I had a little left over cash and was intending to grab a cheap wand of curing but might have to reconsider and see if I can't claw some cash back from other purchases for a more powerful one. Won't help against disease and undead though.
 

log in or register to remove this ad

[SBLOCK=Defenses]As a group, we tend to share weaknesses, though there are sometimes exceptions.

AC: Everyone has 20 or 21 AC except Oob with 26, and Nissa, who has 33

Saves:
Fort--everyone is pretty terrible at Fort saves except Oob (Lupaz has a decent bonus versus Spells and such, though). This is bad if we all have to make a Fort save against one of those nonstandard Fort save dragon breaths, as we're likely to all fail except Oob

Ref--Almost the entire party is pretty good against Reflex saves. Now if we only had Evasion!

Will--This varies from poor to pretty good and is our most varied save

HP: We vary from dangerously low (Tempest, with 32) to averages in the 40s to 50, all the way up to Oob, with 75

Other Things: Trebuchet and Oob both have a crazy-long list of immunities, more than you can shake a stick at. Nissa has permanent Displacement to augment her AC.[/SBLOCK]

By the way, shouldn't Oob have a lowered movement speed for his heavy armour?
 

D20Dazza said:
I had a little left over cash and was intending to grab a cheap wand of curing but might have to reconsider and see if I can't claw some cash back from other purchases for a more powerful one. Won't help against disease and undead though.
Eternal Wands are cool, although they admittedly can't be used so many times per day. As for undead and diseases, yeah. That and poison could take us out for weeks. Heck, our chance to even stabilise a dying party member is abysmally low :(

Once I get some cash and the opportunity, maybe I'll get Miera the ability to cast Cure Moderate Wounds on me 3/day. When I didn't realise that it costs extra money to have that lesser power and thought it came with the intelligent item, I was going to have her have that.
 

Guys, I have an alternate proposition. I don't wish to annoy anyone, but I was trying to adamantly keep this group at 6 people, primarily for the sake of simplicity. However... We're in need of healing power, and I don't like supplying an NPC walking Band-Aid if I can help it. Bront's Ekilu ka Wooli is my next alt in line. He's got a good background, decent healing skills (one of the few people with any healing ability to be submitted), and would supply a powerful connection to the spirit world (which will become important, considering your DM's love of fey).

Are people agreeable to increasing the group size to 7 and filling a crucial gap in your party skills?
 

Isida Kep'Tukari said:
Guys, I have an alternate proposition. I don't wish to annoy anyone, but I was trying to adamantly keep this group at 6 people, primarily for the sake of simplicity. However... We're in need of healing power, and I don't like supplying an NPC walking Band-Aid if I can help it. Bront's Ekilu ka Wooli is my next alt in line. He's got a good background, decent healing skills (one of the few people with any healing ability to be submitted), and would supply a powerful connection to the spirit world (which will become important, considering your DM's love of fey).

Are people agreeable to increasing the group size to 7 and filling a crucial gap in your party skills?
Being a fey herself, Nissa likes fey and those connected to them--she could probably ask him questions for hours about the fey, those she's met and those she hopes to meet, because she always dreams of her father but has never met him or even seen what he looks like (which of course means she might have met him and not known it :lol:). Also, we really do need healing, so that would be cool. I'm willing to increase to 7--larger size usually means slower rate overall, but Bront's a pretty regular poster.

In summary: Sounds like a great plan to me!
 


D20Dazza said:
Happy to have the old Bront along for the ride, then Tempest only need be the backup healer.
Tempest being any integral part of the healing plan is still pretty scary (he's only got a 50% chance to succeed at healing in any given round), but sounds like a plan! :lol:
 

In addition, I will be supplying an NPC captain of your isle-ship. He's a Duskling named Manarro Merricanath, Captain Merri to most. He can drive your ship for you, tend to its needs, and do fancy rescues if needed (if there's anything to rescue). Basically, he's a friend of yours, an excellent captain, but he lives and dies by his ship, and isn't terribly good any anything not nautically related. As him to help you deal with fey or diffuse a tense situation that doesn't have something to do with the sea, and he's going to look at your funny and shrug.

On a different note: Shayuri, get Trey's shiny metal butt into the Rogue's Gallery!
 

Isida said:
In addition, I will be supplying an NPC captain of your isle-ship. He's a Duskling named Manarro Merricanath, Captain Merri to most. He can drive your ship for you, tend to its needs, and do fancy rescues if needed (if there's anything to rescue). Basically, he's a friend of yours, an excellent captain, but he lives and dies by his ship, and isn't terribly good any anything not nautically related. As him to help you deal with fey or diffuse a tense situation that doesn't have something to do with the sea, and he's going to look at your funny and shrug.

Cool, another fey--and he could help us with incarnum if it crops up :lol: If we also bring along Ekilu, he's good at that too. He also has several saves that are higher than anyone in the entire party, which is also good.

Isida said:
Shayuri, get Trey's shiny metal butt into the Rogue's Gallery

You just reminded me that some day I want to play a lovable evil Warforged character based on Bender :lol:
 

Isida Kep'Tukari said:
Are people agreeable to increasing the group size to 7 and filling a crucial gap in your party skills?
I'm agreeable to it ;)

Seriously, as long as no one else is bothered by it, I'm up for it. I've already suggested a few ways to deal with Fee (Oddly enough, using her as an NPC captain would work too Got one already, sorry) ;), and I've been following the thread here for the most part, so it wouldn't be too much work for me to put in how he met and feels about the others.
 
Last edited:

Remove ads

Top