Anything But Normal, Sailing the Endless Falls

Character posted, though I still need to add what he feels about the others.

Likely Ekilu was met by anyone traveling the sea, at any port city. I'll look over what you have so far.

He's fairly fierce in melee, and is almost as strong as Oob.
 

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Bront said:
Character posted, though I still need to add what he feels about the others.

Likely Ekilu was met by anyone traveling the sea, at any port city. I'll look over what you have so far.

He's fairly fierce in melee, and is almost as strong as Oob.
Nissa travels at sea by swimming usually, but she has visited many places and may have seen him briefly and struck up a friendship. Then when she came to Arete, a port city, she found Ekilu again and asked for help against the crimelord's thugs. Sound okay?
 

Bront, my only request is to increase the font size. I'm not that old, but I feel like I need a magnifying glass when I try to read your character sheet.
 

Sure, sounds good. I'll have to find the full description, but I'll write my part in it.

Hehe, Ekilu can outswim you too ;) Of course, he actualy has to hold his breath, so he can only go underwater for almost 10 minutes or so (more if he casts Bear's Endurance).

With an AC of only 21, he doesn't tank too well, but he's not bad, and 58 HP aren't too shabby.
 

Bront said:
Sure, sounds good. I'll have to find the full description, but I'll write my part in it.

Hehe, Ekilu can outswim you too ;) Of course, he actualy has to hold his breath, so he can only go underwater for almost 10 minutes or so (more if he casts Bear's Endurance).

With an AC of only 21, he doesn't tank too well, but he's not bad, and 58 HP aren't too shabby.
Oh, he can outswim me, but my little Hippocampus too? :lol:
 

Rystil Arden said:
By the way, shouldn't Oob have a lowered movement speed for his heavy armour?

Err, probably. The entry for Tylonian armor talks about it being easier to move and run in, and the statistics mention ACP, max dex, etc., but no movemennt penalty. That's why I didn't think to reduce Oob's movement. However, even through its possible for heavily enchanted Tylonian heavy armor to be 'configured' to have no ACP, have a huge max dex, and no chance of spell failure, nothing in the entry says that the stuff actually cancels out the normal move penalty for med or hvy armor.

So by RAW I'd say that mde and hvy Tylonian armor always has a move penalty. But I would like a DM ruling.
 

Isida Kep'Tukari said:
Bront, my only request is to increase the font size. I'm not that old, but I feel like I need a magnifying glass when I try to read your character sheet.
Will do. I didn't want to take up too much space, but the size is easy to fix.

Let me know about my item if I get one :)
 

Isida, I've been meaning to check with you about my curses and the stacking thereof. I have three different curse effects that draw from the same uses/day pool, but provide penalties (unnamed penalties, for that matter) to different things. I'm also barred from cursing someone again for 24 hours if they make their Will save against the curse. So, my questions:

1) Do penalties for different curses stack? That is, can I hit someone with the Curse of Paranoia to soften up their Will saves and then hit them with the Basic Curse to give them a penalty on everything and a truly enormous penalty on their Will saves?

2) If someone makes their save, can I switch to a different curse type and try again? That is, if I hit someone with the Curse of Ignorance to penalize their Spot and Listen so I can Sneak past them, but they save, can I try again with the Basic Curse for a lesser penalty but another attempt?
 

Ooo, now that's a very interesting question. Normally spells and effects with an identical source do not stack, even if they are nameless (for instance, multiple Rays of Enfeeblement do not create stacking penalties to Strength), but I could see you making a case that this is actually a different source. That's brutal--I love it :]
 

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