KarinsDad said:Reach weapons are a pain in real combat. Sure, when opponents first meet, they are good. But in real combat, they were quickly dropped (unless used on horseback) and replaced with more traditional weapons.
... and since D&D requires extraordinary training (by way of a feat) to "choke up" on most reach weapons, what's your point, exactly?
My point remains: Reach weapons are very specifically designed to attack people before they get close enough to hit you. Your previous claim, that this is not "realistic", is, in fact, contrary to reality.
I hate to break it to you, but wuxia films are more fake than professional wrestling.
As opposed to LORD OF THE RINGS and CONAN, which are God's Gospel Truth, right? Are we talking about D&D the Fantasy Game or not?
It would be impossible to attack someone 10 feet in front of you and then 10 feet behind you within a half second while you have allies on either side in a 8 foot tall room. But, it can easily happen in DND.
Since when did D&D have "half second" rounds?
Have you ever been in real melee combat like a gang fight? It sounds like you haven't. Yes, you can easily be snuck up on. Ask anyone who has been in it.
Allow me to repeat myself, since you've chosen to simply ignore what I wrote: If you want to model sneaking up on someone on a battlefield, you need a better mechanic than "I walked up to him, clearly he had no chance of spotting me". Such a mechanic would be more complicated than the basic combat mechanics in the PHB, but such a mechanic does appear in the Complete Adventurer. It involves, quite appropriately, a Hide check, and allows you to catch an opponent unawares (rendering them flat-footed in regards to yourself).
If you are fighting eight guys, you won't have time to take advantage of one of them lowering their guard. Nor will you probably see it happening. You'll be too busy.
As I mentioned before, this is a ridiculous contention. Like I said before, if you're (successfully) fighting eight guys you are SPECIFICALLY looking for situations lke this. When you're vastly outnumbered in a fight, you spend most of your time simply trying to avoid the attacks of others -- and you spend what little time you have left SPECIFICALLY looking for somone to drop their guard so that you can take advantage of it.
If you're unsuccessfully fighting eight guys, then it's irrelevant. The eight guys stab you and you die like Caesar.
If you think that this is what they do, fine. Just because you kill someone does not mean that you necessarily did a powerful blow (e.g. you could have done 1 hit point of damage, but that is irrelevant to Cleave). That's called flavor text.
Allow me to roll my eyes. YOU SPECIFICALLY ASKED FOR FLAVOR TEXT: "What is Cleave intending to emulate? What is AoO intending to emulate?" If you weren't interested in what these rules are attempting to emulate, WHY DID YOU ASK?
Geez.
Justin Alexander Bacon
http://www.thealexandrian.net