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Aphonion Tales: Adventures in the Spice Lands, a tween and teen D&D game (unedited notes, posts Tuesdays, most recent 10/12)

CPaladin

Explorer
Session 20 (February 14, 2021)

25 Ghast

The group plans to cast a speak with dead, and begins planning questions. Sister Agnes casts the spell.

Noah begins. “Walter! What is the cult’s relationship to the Bishop of Zendiker?”

“The Bishop is old and half blind. We have no relationship to the Bishop, but his privy secretary is ours.”

“If there are other nearby centers of cult activity, what are their names and locations?”

He names the other known village of corruption, Urmkirkey.

“How did your foreman first learn of this?”

“A man brought a stone of blue flame, and Gunther swore to it. Then things began to happen, and we gained power. And it brought forth power.”

“What was the creature you summoned during the battle?”

“It was the same one that came to speak with us. It came often into the pit, and it sometimes sucked the life from a lamb in the hills.”

“Why did you and your compatriots wish to kill the na-Strom?”

“Had we been able to kill him, the one you slew with the Blue Flame would have been able to absorb his memories. Given his parents’ ties to the rebels, it would have allowed us to infiltrate them.”

Noah boggled a little at this revelation.

The group heads on to the village of Urmkirkey.

They travel along, and there are conifers, though no deciduous trees this far north and this high in the mountains. As they travel, they realize that they’re being paralleled by wolves and humanoid figures. That band keeps watching them, but does not close. The elves can see well enough to realize that those are orcs, and full breed at that, but they are not closing. After a half hour, the smallest orc—maybe a goblin—hops on the largest wolf and rides away.

Noah yells, “Greetings!”

At that, a banner comes up, a very crude representation of the downward pointing arrow of Paranswarm. “Greetings!”

“We are here investigating rumors of a cult nearby.”

“They are not rumors. Truth. There are too few of you. Do not enter the village. They will kill you.”

“Have they fully activated their altar?”

“Yes! And they are many. There are too few of you. Even with our warriors, they would kill you all. The village is lost.”

“They must be hiding the altar somehow.”

“Lead. They keep it in the mine shaft and use lead to protect it.”

Noah says that they may take news to the Bishop of Zendiker, who is not corrupted but whose privy secretary is, or that they may inform the crystal vollers.

“We know you. That is why we followed you. You are a grandson of the tribe.”

“Oh, I knew my father was…”

“He was of this very band, though it has shrunk since he left us. Others have also left the band for mates and cubs. One more thing. When the village fell, and the last of the ones who held out fled or died, they turned three werebears. We do not know where they are, but they turned them.”

With that, the group turns back towards Noah’s family’s castle. As they travel, they notice a large shape shadowing them—clearly a large bear, following them. Noah gets out his silvered axe, and hands Iados his silver cheese knife.

The bear charges Noah and misses. Noah hacks at it with his silver axe, doing 23 damage on two attacks. Elyn shoots it with her bow, doing a small amount of damage even with an unenchanted arrow.

The werebear hits Noah with both claws and then rakes him with its rear claws. Noah takes 49 hit points of damage but stays up.

Ravokris hits it with an Aganazzar’s Scorcher, burning it.

Iados sneak attacks it, doing 15 total damage.

Noah gets a critical hit, killing the bear. It then changes back into a somewhat ragged looking older half-orc male. It’s wearing an odd belt made of untanned bear hide. The body has a lingering sense of evil, but the belt does not. The body has ritual scarification, particularly on its lower back.
[End Session 20]
 

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CPaladin

Explorer
Session 21 (February 28, 2021)
26 Ghast

Noah asks Sister Agnes to cast speak with dead on the werebear.

“What do you know of the people involved with the Blue Flame?”

His eyes spring open and he sits up. “They walk among us. They give us plenty and gifts for our service.”

“What is the purpose of your belt of bear hide?”

“I am a skinwalker. It allows me to take the shape of a bear.”

“What is the cult’s relationship to the Queen-Empress?”

“Both serve the same master.”

“Who is the master who this cult serves, who has agents among all peoples?”

“The eldritch walk again among us. We serve the eldritch that they may return and consume the world.”

Noah sputters about the madness of serving a master that wants to consume the world, then asks, “What does the cult plan to do in the near future?”

“Stop the invasion until the ascension of the One.”

Noah asserts that the group should travel directly to the camp of the Inquisitor General, to give this information to them, but they all agree that stopping in at the family castle makes sense, since it is en route.

The group is shown in to meet with Noah’s mother.

Noah begins, “We need to talk.”

“Welcome back. Of course.”

Noah asks the servants to leave.

“Firstly, I know that you and my father have leanings towards supporting the Inquisition over the Queen-Empress if they invade. I respect and support that, as the faith of the people is more important than their allegiance to the Queen-Empress.”

“I agree—we certainly favor the Inquisition over the Queen-Empress’s forces.”

Noah explains about the fallen village, and about having routed out the cult in Windermere.

“We spoke with dead with one of the cultists, and it turns out that the Queen-Empress is working in cooperation with the cult. Also, they seek to slow the invasion of the Inquisition to allow for the ascension of one called the One.”

“An ascension? That usually means a mortal ascending into the immortal realm. I’m no theologian, but I think that at this point that would require a massive sacrifice.”

Noah says that he plans to go to meet with the Inquisitor General.

They also make sure that the Strom knows of Urnkirkey’s corruption; she says that she might be able to raise a large enough militia to retake the village.

They mount up and begin riding hard for the Inquisition lines.

They see fire a few times off in the distance, but they have no difficulties whatsoever reaching the Inquisition on the evening of the 29th of Ghast.

Noah turns over the fragments of the altar. A priest in a different outfit that they haven’t seen before appears almost out of nowhere and asks them to place the pieces into a lead coffer. Sister Agnes identifies the priest as a monk of Haggaratha, who specialize in learning about the old enemies of the church.

They quickly enter the presence of the Inquisitor General.

“Firstly the cult is trying to stall the Inquisition invasion of Hanal to prepare for the ascension of someone they call the One. They’re working on behalf of something they call the eldritch. And perhaps most disturbingly, the Queen-Empress is working with them.”

The Inquisitor General shows where he has many written notes saying “The Queen-Empress is part of the enemy.” Even with his training, he finds it hard to remember, and the common troops cannot at all.

“We face a particular problem with a frontal assault. Even with the support of the faithful nobles… most people are unaware of this, and we would prefer it to stay that way. The reason we have not attempted any further intrusion, despite being badly outnumbered, is that we have managed to trace several years’ output of bone dust, several ounces. It was either purchased or seized from the Enclave until recently known as Zorplona-Argoni. If we concentrated our forces, they will use the bone dust. Whichever force makes it close to the capital first—us or the Cov of Snannerkaz, who is chief among the rebels—will have it used on them anyway.”

“With all due respect, if we just let them get away with it…”

“We cannot let them get away with it.”

“But that could buy them the time we need.”

“What we need is a brave group, with some experience working behind their lines, that are willing to enter the citadel of the Queen-Empress and neutralize the bone dust. I have tried, and my agents’ heads are now displayed on the walls of the citadel.”

The group discusses this, and while nervous, accepts the mission.

Sister Agnes also tells the Inquisitor General about the corruption of the Bishop of Zendiker’s privy secretary. He says that that’s behind enemy lines, but he may be able to arrange an accident for the privy secretary.

The Inquisitor General calls for the Master, who is in all black robes that do not look clerical. The Inquisitor General asks him to provide them with a communication token. He takes a psionic reading of the na-Strom. “May I have another volunteer? The Society of the Hands of Hell does not like taking psionic readings without volunteers.”

Noah suggests Elyn is perhaps the most likely to survive, but there are no volunteers.

“Is there a known way to neutralize bone dust?”

“An enormous quantity of water. A small lake, say, to neutralize two ounces, and that lake would not be suitable for life for some time. You must not even touch a grain of bone dust with your bare skin—it would suck all the water out of your body, causing even your bones to crumble away.”

The citadel is about 700 miles away, so about 17 days’ ride.

Noah asks the Inquisitor-General if he can have some information that is true, but not helpful, that they could use the token from the Queen-Empress’s army to make themselves seem useful.

“I can think of something that they will learn soon enough. Tell them that the voller being flown by the Moriquendarim with an Aufaulgatharim officer is a man-of-war, and that the man-of-war has a contingent of drow marines onboard—perhaps planning on doing more than simply bombarding, though in fact they are there to repel boarders.”

They head off.

After a day of travel, they make their way into imperial held territory.

That evening, the Violet Moon is full. For the first third of the night, while in mouse form, Noah is resisting the cheese.

Wild field mice by the dozens are gathering and watching the cheese. Noah turns his back to the cheese, and the field mice charge in.

Noah runs off with the cheese, fleeing the field mice and losing control. Sister Agnes follows him. He stops as he charges into a perfect circle of mushrooms in a clearing. Out of the corner of Noah’s eyes, he sees little tiny elves surrounding him.

In the morning, Noah finds himself exhausted, laying in a circle in a forest.

They mount up and head on.

Two days later, Elyn notices something towering over the nearby trees. It’s the right color, but it doesn’t have leaves, and it’s moving. A very long, long limb spikes down on Noah. It does 13 damage and starts picking him up.

Elyn identifies it as a giant praying mantis, the largest giant mantis she’s ever seen. She then shoots it with her bow, doing 10 damage.

Iados’s rapier bounces off, but Ravokris burns it with a burning hands spell.

Noah rages and starts hacking at it with his axe.

The mantis bites Noah.

Sister Agnes summons a spiritual cat-of-nine-tails which misses.

Elyn shoots it again with her bow, while Iados misses again.

Then Ravokris casts an Agganazar’s Scorcher, which transforms into a tiny attacking fire elemental. The fire elemental attacks it twice, hitting each time. The insect collapses limply to the ground.

Noah tries to harvest the gland that makes its shell. He fails, but does harvest plenty of meat.
[End session 21]
 

CPaladin

Explorer
Session 22 (March 14, 2021)
3 Ta-Ghast

Noah shares his plan to retrieve the bone dust. It is, suffice to say, half-baked.

Much zaniness ensues involving a talking cheese, that may or may not be faked by Ravokris as a prank.

While this is going on, a flock of stirges sneak up and attack. The group fights them off with some difficulty and then Elyn realizes that they were likely attracted by the giant mantis corpse.

The group rides fast, travelling roughly 60 miles per day.

After they ride for several hours, another group of stirges approach from behind. This fight is short and messy (for the stirges).

By the end of the day, yet another wave of stirges attacks. The group slaughters the stirges.

[End session 22; the exasperating series of stirge encounters was the result of bizarrely repetitive random encounter rolls, where the same or essentially the same percentile result was rolled multiple times in a row. The GM and I speculated that, in the emergent plot sort of way that random encounter rolls can produce, this suggested that either they were traveling directly through a major infestation or that the cultists are directing stirges for nefarious purposes. Because the session was basically wall to wall combat, the notes are pretty short.]
 

CPaladin

Explorer
Session 23 (April 11, 2021)

4 Ta-Ghast
Uneventful travel

5 Ta-Ghast
Uneventful travel

6 Ta-Ghast
In the afternoon, Noah starts to sense that something feels wrong. He warns the group, and Sister Agnes casts detect evil, detecting nothing. Noah uses his connection to the spirits and senses something right (to the east) and ahead.

Noah and Elyn try to bluff something, trying to scare off whoever is coming. Sister Agnes fades off to the right, seeking to draw attacks. Agnes detects evil, and sees a group approaching. She shouts, “Ware! Evil-doers!” Then they hear a bullroar from the right, a group of men, dressed in ragged clothes and with flanged weapons, charge and shout “For the Ram!”

Elyn shoots the leader with her bow twice.

Noah shouts, “What do you want?”

They respond, “The Ram demands blood in sacrifice!”

Ravokris hits the leader with a flame bolt, dropping him.

Iados runs out and impales one on his rapier, dropping him, while Sister Agnes holds another one.

Elyn shoots the one that’s held, getting a critical hit and doing a total of 20 damage.

Ravokris hits one of them with a flame bolt.

One of them charges Noah, missing entirely, one charges Ravokris, and one charges Sister Agnes. None of them hit.

Noah rages and attacks. His first blow does a mighty 12 damage, and his second attack largely cleaves through him with a critical hit.

Sister Agnes calls out, “O Lady, Weep for those whose soul’s my companions are sending on.” She then holds out her shield and focuses on blocking the enemy’s attacks.

Iados attempts to fling a body at the other enemies, but he does not throw it very far.

Suddenly, rushing down the road and breaking through the brush from farther along the road, two over-sized black goats, putrid black smoke coming from their maws, charge. They are about 4 feet at the shoulder, 7 feet long.

Noah says, “Oh, you’re so cute! They must have been holding you hostage!”

Sister Agnes says, “They are probably demons in goat form.”

Noah says, “Why would demons take on goat form?”

The goat replies, “Because we serve the Lord of Goats!”

Elyn says, “Man, show some respect! Those are demons!”

“Thank you!” says the lead goat. “We’re not very major demons, but we are Mehrim!”

The goat-demons charge Noah, and batter him repeatedly, with two butts and two hooves.

“Where were you raised, you rowdy goats?”

“The 342nd level of the Abyss.”

Elyn shoots the most wounded of the cultists, pinning him down and all but finishing him off.

One of the cultists charges Elyn and misses completely, encanting; the other misses entirely.

Noah runs off and attacks the cultists, much to the amazement of the goat demons, dealing 10 damage and 13 damage.

Sister Agnes casts spiritual weapon, and channels divinity at the goats. One of them flees; the other gets hit by the holy scourge for 8 damage.

Iados drops another cultist, killing him outright. Elyn shoots the goat demon that has not fled.

Noah finishes off the last cultist. He then banters with the goat demon for a while, before finally realizing that it’s a creature of the Abyss, and strikes it, killing it. Abruptly, as it falls to the ground, it changes form to look like a slimy oily satyr shaped demon. It then fades away.

(The other goat demon never returns.)

7 Ta-Ghast
Uneventful travel.

8 Ta-Ghast
Uneventful travel.

As they approach nightfall, they can see a fortified village ahead of them, and can smell woodsmoke. A fortified manor, with a flag, sits on a hill nearby. A rider on a mule comes out, and offers us the hospitality of the village of Gdoinye, which has several inns. The gates are kept closed except when someone arrives.

The group is led to the nicest inn in the village, the Black Horse Inn.

Sister Agnes goes to the infirmary, where they are told there were wounded from the north.

She heals some wounded soldiers, who were wounded fighting against a cult—the same cult that we fought in the northlands; they had a priest with them, and they defeated the enemies, but the priest died. That was the lord’s chaplain, who was of the Order of Saint Vincent the Venerable—they get additional special skills, in exchange for certain special vows of poverty, chastity, not wearing armor. They mention that the Strom of the local village is a good man, but also admit that they think that the Strom’s lady is a cultist. The parish priest confirms that he worries about that, but has never been able to confirm anything, and the Inquisition is not able to function here. She is definitely a maga.
[End session 23]
 
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CPaladin

Explorer
Session 24 (April 25, 2021)

9 Ta-Ghast
In the morning, Noah suggests that they not get diverted from the main mission of destroying the bone dust, because that will weaken the cultists more than trying to ferret out a small group of cultists here. The rest of the group agrees, and they leave promptly in the morning while heading in towards the capital.

The day and night pass in peace.

10 Ta-Ghast
The villages are becoming more common and more densely located at this point. Most of them seem largely abandoned, however, and some of them have considerable signs of damage.

The path they are following begins to rhythmically shake. They’re fairly sure this is a large group of horses.

Men in green uniforms break cover as forward scouts.

Elyn shouts, “Hail the Queen-Empress!”

Whole regiments of troops start to walk by, all infantry, but with very large numbers of support wagons.

Noah tells them that he is coming to the citadel to strengthen Arundale’s connections to supporting the Queen-Empress. They look up Arundale in a record, and then tell him that he should continue on, and will surely receive a military position of honor.

As the army marches past, they identify it as three field armies, plus auxiliaries and support—so some 15,000 soldiers, and the rest.

They don’t quite make the next village, because of the delay in waiting for the army to pass, so they camp in the field.

11 Ta-Ghast
They reach a crossroads, where they turn onto a more major road, flagged with heavy stones. Along this road, the villages are all intact. After a short journey, they enter a fortified town that is preparing for something. They are boarding up shops; priests are spreading incense. At the edge of the town, a mendicant monk offers them talismans to protect against the Lesser Festival of Mists, dominated by “She Who Must Not Be Named,” lest they succumb to madness.

The group continues on, and the farms they pass—though some are ravaged—are being closed up frantically. The sky is clear, so the moons will rise visibly.

As nightfall approaches, the group camps. As traditional, Noah gets tied up while he works to control his transformation. Noah’s transformation happens, but he seems shinier and larger. As the violet light washes over the land, a group of giant mushrooms spring up, in a trail leading away from the group, with singing at the far end. Various other lycanthropes gather around their camp, singing and chanting to the violet moon—werebears, weresquirrels, a werechipmunk, and the like. (Ravokris receives the blessing of Whimsey, and gets 2 bonus points of Intelligence until the next full violet moon.)

12 Ta-Ghast
As they continue on, they see various farmers opening up their farms.

They begin to see earthwork fortifications here and there, with various odd structures protruding out of them.

Their travel is uneventful. There are now even more abandoned farmsteads, even some abandoned thorps. They also notice that there is less voller cover than they had seen further out.

13 Ta-Ghast
There are some fortifications with power-bows and ballistae aimed at the sky.

They see small units of mounted troops, one of which hails them. He again checks the same list of houses, confirming that Arundale is marked as loyal, and then checks a separate list of individual nobles from the loyal house who have been placed on a kill-on-sight list.

They pass several fortifications, again mostly aimed at the sky. They also pass one that has been entirely blasted out from the sky. A large group of troops are working to clear it, in heavy not quite armor. An officer tells them to stay clear of the blast site, because of lingering radiance.

14 Ta-Ghast
That evening, they can see the lights of the capital ahead.

15 Ta-Ghast
They head into the city, planning on reaching out to na-Vad Fellin Zitrian (known to friends as Fell), Noah’s friend who they met when last in the city. They approach the Vad Zitrian manor house, which has been heavily fortified since last they saw it. The guards are now dressed in field armor, not just colors.

“Ah, na-Strom.” The guards recognize him.

“I would much desire to speak with Fellin.”

“He is in the palace, now—he has been pressed into military service, though his mother hoped he might not. Please, come in. You will receive the hospitality of the house.”

“I hope to join him in service to the Queen-Empress.”

“You will have to wait for him or his mother to return from the palace, but I’m sure she would be glad to have you accompany him. You must all stay indoors at night. Three of the blood-driven hounds have escaped, surely because of the elven bombardment or possibly traitors.”

“What are the blood-driven hounds?”

“The blood-driven hounds—undead that drink blood—were traditionally released into the streets during the Blood Fete each year. A few of the ne’er-do-wells were killed, but no one of consequence, and it was considered part of the offering. They were then restored to their imprisonments. Now three of them are loose in the city and hunting its residents.”

Noah spends some time training with the guards. Meanwhile, a servant signals to Iados in thieves’ cant, asking if he is the courier.

He signals back uncertainty. She stops signaling, and stands waiting at the door.

Elyn notices that the plant life in the formal garden of the manor is dying. It’s not obvious, but it looks like something is sucking the life energy out of the plants day-by-day. It’s being maintained, but it looks like it is dying nonetheless.

Sister Agnes asks if they have the proscription list. They do, and provide it to her. She checks, and finds that her name is not on it. But she recognizes some names—there are entire houses that are proscribed, plus various individuals, though not anyone from Noah’s house. There are also some surprising absences from the list, especially in the House of Magdag.

After nightfall, the na-Vad and Vadess return. The na-Vad meets with them in private. He mentions that he offered to lead troops personally to hunt the blood-driven hounds and was refused; he is very concerned.

Noah tells him that they spoke with dead with some cultists, and they said that they and the Queen-Empress serve the same entity. The na-Vad screems, his eyes roll back and he collapses, apparently having a fit. Sister Agnes casts protection from evil on him, which seems to help. Noah keeps trying to reason with him. Ravokris can see magical energy expelled from him after the protection from evil. As Noah continues to talk with the na-Vad and mentions bone dust and ascension, the energy begins to coalesce, and Ravokris thinks it will materialize. He points and says that a demon is materializing.

Elyn also begins treating the na-Vad, and manages to stabilize him. Iados can see it materializing, and prepares to stab it with his rapier. As it materializes and the word “consume” is heard through the room, Iados stabs it, but misses with both attacks. Noah rages, and hits it with his axe twice. It has damage resistance, but Noah still hurts it. Elyn attacks with her sickle, hitting it twice for minor damage after the resistance. Ravokris blasts it with a fire bolt.

The demon reaches two tendrils out to hit Noah, and both hit, while the word “consume” rings out again. Noah loses 3 points of Con and 13 hit points.

Sister Agnes does not recognize the demon at all. It looks like a huge heap of ichorous dirty fluid suspended in a membrane -- but there is an odd sense that you watch different human features swim up and then vanish.

Noah switches to his silver axe and cleaves it apart.

A guard rushes in, having heard the scream. We send him to fetch the chaplain.

The na-Vad regains consciousness, and he can remember what he was told and thinks it’s true.

The chaplain warns us not to tell anyone but the Vadess about the demon. He thinks that the na-Vad can tell the Vadess, but says he should do so gently. From the na-Vad, she will hear it. He says she is also worried about things, as the chaos of the court has increased.
[End session 24]
 

CPaladin

Explorer
Session 25 (May 9, 2021)

16 Ta-Ghast
Noah talks with Iados about the servant who contacted him. He convinces Iados to contact the servant again, and try to infiltrate what Noah assumes is a group of cultists trying to set up an altar in the manor. Metsuki shadows Iados, in case he needs help suddenly. (Elyn is okay with this as long as Metsuki isn’t at risk.)

Iados finds the servant again and pulls at her sleeve. “Wait, wait, I’m the courier. I had to pretend not to be while I was around the na-Vad.”

In thieves’ cant, “What message do you bring? The na-Vad is harmless—he does not know the cant.”

“Thank you. I need to be on my way.”

Iados goes back to the group, gets coached, and returns.

“Sorry about that. I needed to use the privy. Our superiors want me to inspect the secret place, to make sure it’s ready.”

She leads him into the 4th basement behind the wine cellar. There is a safe room here, with supplies laid in, hidden behind the cellar. “We can take in two or three, and keep them safe.”

Iados tells the rest of the group about it. Sister Agnes suggests that this seems like it might be a safe house for escaping slaves. The group thinks that’s likely.

The na-Vad comes to them in his uniform. He tells them that he must go do his duties in the palace. Noah volunteers to go with him and present himself for military service, as a “loyal” vassal of the Queen-Empress.

The building is magnificent. Everything is done in black stone, with green accents.

The guards pass him right by, clearly recognizing the na-Vad. He strides up to a man in a very complex uniform, bows almost all the way to the ground. “Kov. This is my friend. He is the na-Strom of Arundale. He has with him companions, and they want to volunteer for service.”

The Kov, an elderly man, asks what Noah’s military experience is.

Noah says that he did some work as a mercenary in the Spice Lands—not as part of the Hanalian force there, but doing various other work.

The Kov then checks the proscription list. “You’re clean, and your family is listed among the loyal. I wish you had more experience in a structured environment. But if you’re willing to work courier duty, we would welcome your service. Bring your companions back.”

He leaves, and the na-Vad observes, “That went better than it might.”

“Not as close to our target as we might hope.”

“But it gets you within the palace,” he whispers.

Noah returns and gathers up the rest of the group. Sister Agnes, concerned that a member of the OWW would stick out, puts on a green silk sash with her family’s arms on it, deliberately crossing it directly over her holy symbol. She states that she will suggest that her family placed her as a healer in the service of the na-Vad and the na-Strom for political reasons.

They then go back.

Noah is absolutely sure that he has met the Kov before and knows him.

We have another conversation with the Kov. He seems clearly loyal to both the Queen-Empress and Paranswarm; he expresses his belief that the Inquisitor-General is corrupt. Sister Agnes pretends to be a very venial healer, in the OWW for advancement and advantage and trying to build ties to other noble houses. The Kov says that she should get to know his granddaughter—they have much in common.

The group reports to a Basher (a Hanalian general). “You’ve been assigned to our unit?”

“Yes,” says Noah.

“We have a message that needs to be delivered to the north voller tower. I have sensitive instructions for the commander of the tower, that I would like to see delivered alive. The city is no longer safe.” He hands Noah a heavily ornate letter, with lead seals. “There has been interference with the usual method we use to send messages to the voller tower. Tell the commander that I instructed you to wait for a response. He needs to bring those vollers online. The next time that thing passes over, they must be ready.”

The group starts to leave, and then Noah speaks to the Basher’s assistant, and tells him that the group has skills in securing special alchemical items. They bluff a story about a family connection to senior imperial alchemists. The assistant believes them, and gives them a writ.

They present it to the Master of the Armory, and tell him that they were sent by the Basher to get the bone dust. He asks if they have a talisman. They say they do not. He says that the person who sent them is no friend of theirs then. There are no human guards behind the black steel gates, but though he is no diabolist, the Master of the Armory knows there are adequate guards. The bone dust is in a casket all the way in the back, next to the clingfire.

The group leaves the Armory and discusses what to do. They could return to the Basher to try to get a talisman, perhaps by subterfuge or theft. Another option would be to go to the tower, deliver the message, and then talk to the Vadess later.

The group decides to bluff the Basher, but to talk to the na-Vad first to see if he can get more information about the Basher. “Rough, tough, commonborn, devout, not a fan of the aristocracy, loyal to the Empire more than the Empress. Not very personable, but very determined. Had an unsavory career before the military, not sure what it was.”

They describe the need to get the talisman.

“I know the talismans you speak of. I’ve seen them. He has one. I would not try to trick him out of it. Only the most trusted imperial servants have them. My mother might be able to get one. I don’t know that trying to get the Basher’s would be wise. He would have to trust you more to put it into your possession.”

The group decides to head to the north voller tower to build up more credibility. They travel to the tower without difficulties.

An officer greets them. “Ah, na-Strom. Here to see the commandant?”

“Yes.”

The officer clearly recognizes Noah. He asks after Noah’s family.

They deliver the message to the commandant. “He doesn’t understand that we’re doing the best we can to be ready.” He breaks the seal with a strange almost crystal letter opener. The lead discolors immediately. He looks at it. “Eight days? Eight days? I guess it must be done within eight days if I want to keep my head. I wonder why eight days though. Thank you for crossing the city to deliver this. I wish we could deal with the blood-driven hounds. At least the full force isn’t loose. Tell them that the work will be done in eight days. They want a grand voller finished within eight days. They think it could stand up to an elven armada. Foolishness. But they won’t listen. Never before have the elves attacked us. I do not understand. But they bombarded two sites within the city… I do not understand it. But I must get it done, or be out of here in six! And, they’re talking about coming here for a ceremony.” He writes out a response.

They make their way back to the imperial palace.

Noah reports back to the Basher. He describes his doubts about them finishing within eight days. He also says that they are missing some of the people conscripted from useful work, and that they’re trying, but they’re badly overworked.

The Basher is impressed, and asks him to attend a Grand Strategy Council tomorrow with him, as part of the Basher’s staff.
[End session 25]
 

CPaladin

Explorer
Session 26 (May 23, 2021)

16 Ta-Ghast (evening)
The na-Vad takes the group to see his mother, the Vadess. She looks up with interest from the couch where she is seated. She looks exhausted.

Noah explains about the cult investigations in his family’s lands, and the corruption of the Bishop of Zendiker’s privy secretary.

Ravokris suddenly starts seeing increasing swirls of energy around the Vadess. Only he can see it, but he interrupts to mention seeing swirls of energy.

Sister Agnes immediately casts Protection from Evil, which expels the swirls of energy from the Vadess. The energy, now fully visible, leaps to the lady in waiting in the room, who shrieks and begins transforming.

Noah calls to the guards to summon blessed weapons and to seal the manor against the threat to the Vadess.

Sister Agnes interposes herself between the Vadess and the former lady in waiting.

The Vadess is speaking to her lady-in-waiting in great concern. “Kathandra? Kathandra?”

After organizing the guards, Noah rages and charges the lady-in-waiting monster.

Ravokris attacks with a fire bolt, and gets a 25 to hit, striking the lady-in-waiting and doing 7 points of fire damage.

Noah charges and smacks at the monster with the silvered axe, which is getting pretty dulled by now. Noah strikes and hits for 15 damage; his next strike misses, despite hitting AC 22. The last of the silvering is knocked off in the process.

Iados rushes in with his rapier, and hands his silver cheese knife to Noah, who he expects to be able to use it better. He does a sneak attack successfully, for 20 damage total (although he does a little bit less damage than he would have expected—it must have resistance to non-silver weapons).

Elyn joins with Sr. Agnes in trying to physically block any route for the monster to the Vadess.

Two guards rush in and fire their crossbows. One shoots himself in the foot, the other misses wildly.

Elyn casts Hunter’s Mark, and then shoots the monster, barely hitting with a 24, and does 10 damage (reduced to 5).

A guard bounces a crossbow off the back of her head.

Sr. Agnes splashes some holy water on the creature, doing 9 points of damage.

Ravokris hits the creature with another firebolt, doing 5 damage.

Noah misses on his first blow, then does 16 damage on the second with a critical hit with the silver cheese knife.

The creature breathes out a horrible cloud of green gas. Sister Agnes is drained of 4 points of Con, Iados is drained of 6 points of Con, Ravokris loses 1, and a guard loses 5 but is still up.

Iados misses, but Elyn shoots the creature again, for another 11.

The na-Vad hits the creature with his dress sword, which is alas not silver, and does a tiny amount of damage.

Sr. Agnes misses with holy water.

Finally, Ravokris hits it with a fire bolt.

The creature collapses, and the demonform sloughs off it, leaving the lady-in-waiting’s body with all its wounds.

The Vadess and Sr. Agnes both mourn the dead lady-in-waiting.

The group explains what they understand to be going on.

The Vadess says, that explains certain things. The lack of response to the blood-driven in the streets in particular—it would not hurt the war effort.

Sr. Agnes casts Revivify on the lady-in-waiting, who is restored to life.

The Vadess sends Kathandra to rest and recover. She then orders the room sealed so she may speak in private to her son’s friends.

Noah explains that they were sent by the Inquisition to secure the imperial bone dust supply to prevent it from being used against the Inquisition.

The Vadess points out that the creature fought without any sign of intelligence. The group notes that they do not recognize the demons the cult has, nor its altars—it seems to be unlike normal demons, and greatly unlike devils.

Noah asks the Vadess if she could secure a talisman.

“I had presumed I was being trusted because I served Thyastis. Now I think I was being trusted because I was blind. She must have known that duty would overrule all else for me.” She turns to Ravokris. “Magister, do you believe that the Queen-Empress will be able to tell that I am no longer blind?”

Ravokris says, “The Queen-Empress would likely be able to tell that you are no longer loyal. She could see the absence of the energy upon you.”

“We will hope that she does not check often. I will approach a friend of mine and try to obtain the talisman that you seek, on the claim that I wish to check the security personally. It will take a few days, and I will try to avoid notice for that long. But if they do realize, and take me prisoner, you must do nothing to attempt to save me. You must find an alternate plan to get the weapons out, and find a different place to stay so you remain safe.”

17 Ta-Ghast
The Basher takes the entire group to the strategic council—a couple of dozen generals and the like, a couple admirals, and several other people, plus their various attendants. There is an enormous 3-D map of Hanal, with little figures that represent each units. The Basher notes that he is bringing some of his aides to season them for when they may be senior officers someday.

What is striking is how many Hanalian units there are, and how few of them are horsed.

Noah makes some suggestions about redeploying some troops to work on gathering resources to make more vollers and to defend the direction towards Enclaves.

The generals discuss the role that the Inquisition’s planning in Enclaves holds. The senior generals then argue about the viability of attempting to take Enclaves directly, as has been discussed for a long time.

Noah continues making suggestions, and rolls an 18 on a Persuasion check.

The discussion rapidly becomes very technical militarily. Noah comes to the realization that he has convinced them to take an action. They talked themselves in to bombarding the City of Enclaves. "We cannot cut their lines with a surface fleet, but we have a substantial air navy. When we deploy 100 vollers to bombard the city and their fields…"

It will take the vollers 10 days to attack Enclaves.

The rest of the day passes uneventfully, running errands.

18 Ta-Ghast

They deliver messages for the day.

The Vadess presents a jeweled case to them in the evening. “You will need a mission that takes you back to that area. Otherwise the human guards will give you trouble. And I must now quietly support the Princess Anastasia—I now know why she is in exile.”
[End Session 26]
 

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