Appropriate Level for a Leader of 3,000 Cavalry

Woa Hoss where's Little Joe and Hop Singh....

S'mon said:
This sounds appropriate for modern armies, from 18th century onward, or perhaps for the Roman army, but medieval leadership was largely of the 'heroic' type and tended to emphasize personal bravery and fighting prowess over tactical ability. In a feudal D&D kingdom I think the military commanders will tend to be high-level Fighter types. In a professional army, Fighter/Expert, Warrior/Expert, Fighter/Marshall (PrC or Core) etc make more sense.

Think you missed the last lines of my post......last paragraph.

Now this also assumes you use a large scale combat system that rewards military leaders for having said skills. If you are assuming that all leaders are fighters and earn their way right to lead by skill at arms and that fits in with your world I think the highest level fighter would work out just fine. You could make him what ever level you want. Not for me and mine but there is absolutely nothing wrong with that method.
That said I think you either must be posting to see yourself post (not uncommon around here) or just to argue. So I call you on your statements above about "medieval leadership".

I have a degree in history with most of those hours concentrated on military history and those remaining on medieval England and countless hours of practical hours spent war-gaming battles with military officers in military professional development courses.

I have learned from these studies that only recently in history say after the American Civil War did the concept of fighting leaders even develop. Even 18th century commissioned officers of field grade simply watched battles they did not engage the enemy. Of course I'd love to see an example. Before that time with rare exceptions the leaders of larger sized units even take the field with their troops. (They do in the movies, but that because you can't have the hero watching from the nearest hilltop, which would in fact be most likely historical correct.) The time period we are talking about specifically is medieval and I'd take it European as well. During that time there were few if any standing armies at all, therefore the development of a well trained and tested core of leaders who would rise to the top based upon their heroic nature or their ability to fight would have been all but impossible. The leader of armies in those times was the man paying the bill for raising it. He might hire some professional officers to handle his logistics, training, and plans, and they most likely came from the nobility and had never seen the business end of a sword in real battle. A select few of these higher level leaders might be landless knights say who did earn the right to command larger units through strength of arms but they are the exception no the rule. Leaders in those times came from nobility and that is it.....there was almost no chance to better ones position in war. It did happen but rarely.

Now the argument will be made that the nobility are the ones who had horses, armor, and spent time training and such but to tell the truth they were often less effective in combat than their own squires and men at arms who were usually hired by the father to protect their &*$%ed up sons in battle so they'd come back. if you think that medieval leadership was earned and based on heroics you must be watching too many movies. They trained yes but its no different than say a guy who goes to the shooting range every day, yea he's a great shot and knows a lot about guns, but he's not a professional soldier and most likely would be clueless in combat these days. You see jousting and tournament fights are very different than battle.

Again I say though that is you want the leaders in your armies to earn it and be the best fighters then so be it there is absolutely nothing wrong with it from a fantasy perspective. In the end each world is different and the DM can do what he/she wants but I think that to say medieval leadership was earned through strength of arms and is carried out through heroic actions is simply wrong and there is absolutely no evidence of this in history.
 
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dcollins said:
Well, several posts at this point have wandered pretty far into house-rule territory. One does need to come to grips that normal D&D has long-standing standards for common demographics.

I'm not sure I agree with you completely on this one. You are perhaps right about the word of the rules, but I think you are missing the spirit of them. I know, I know, there is a table in the DMG for distributing levels over a population. However, here's what I believe you think is a house rule: I think that table is stupid because it doesn't use all the other rules that WotC wrote and put in the DMG.

D&D has a long-standing tradition of not making any distinction between monsters and NPCs: they were simply all in the game to make the 'heroes' seem heroic. Thus, commoners were 0 level to make them so powerless that they required the PCs aid to eat a lollipop. They simply weren't a factor on the power scale. They weren't people, they were fragile porcelain reasons to go out and slay things.

With the advent of 3e, D&D has broken from that tradition: commoners are now 1st level or higher, the same as everything else. There are NPC classes to specialize the various roles that people can have in society, and they all have progressions to 20th level. NPCs have become people and not monsters or excuses to kill things.

Don't worry though, commoners are still crappy! Lowest hit die, lowest BAB, lowest saves... there is no cat that can't kill a 1st level villager in a round. (If you take my example of 1st level = children, a cat in real life can actually kill a child, but they'd have to be something nasty to kill an adult or adolescent.)

I haven't seen any compelling argument why you shouldn't use the class progressions that are in the core rulebooks. Maybe for you it "isn't real D&D", but if they wrote the rules, I can use them and still call my game D&D.

--

Anyways, I made one point earlier that hasn't been summarily dismissed by the words "house rules": healers, scouts, and arcanists in a D&D army. Where is the magic in the only organisation that stands between a nation and being ignominiously overrun by kobolds?

-blarg II
 

I agree with cptg1481, but that's not based on any military degrees - its based on my advanced studies of watching lots of action movies! Regardless of the type (modern, civil war, medieval, Chinese or Japanese), they pretty much follow the same formula. There is some strong fighter type who commands respect in the field, but all the tactical decisions are made by some sort of strategist. In the modern military movie, on the platoon level, that person is often the inept lieutenant, who might have a college degree but is useless in battle. At the higher levels, the strategist is often the actual military commander, as cptg1481 says. Other times, there is some sort of tough-looking general or some such to relay the commands, but the strategist is the one who actually decides what should be done. So I think cptg1481's suggestions make a lot of sense.

On the other hand, nothing really makes sense here, its just a game :)
 

Those men-at-arms were paid to prevent the son from being captured, as there were rather large sums of money to be gained by capturing nobility and holding them for ransom. Makes it an advantage to display your nobility on the battlefield: Your opponents are less likely to try and kill you, they just want to capture you. The peasants in padded armour, though, you just skewer on your way towards the opposing nobles (in order to come home with a sweet prize...)

Like cptg1481 said: In a medieval army the best fighters weren't leading the army, they were busy preventing the rabble from approaching the nobles, who in turn were busy trying to capture one another.
 

cptg1481 said:
Think you missed the last lines of my post......last paragraph.

I read your whole post. :)

I'm assuming you were offering a contribution to the debate re appropriate leader class & level for the Forgotten Realms, Mistledale in particular, rather than just showing off your own knowledge & experience. I was primarily inspired to post from reading discussion of heroic vs non-heroic leadership in 'Soldiers' by Keegan & Holmes, which pointed out that modern non-heroic leadership became necessary with the increase in army sizes from 18th century onwards, and has historically been a rarity (Romans excepted to some extent). It certainly doesn't have much place in a typical feudal army or the kind of quasi-medieval quasi-European society D&D assumes, so I thought your post was potentially misleading since it appeared to offer your own (modern) experience as a suitable norm for a typical D&D setting like FR.
 

cptg1481 said:
Again I say though that is you want the leaders in your armies to earn it and be the best fighters then so be it there is absolutely nothing wrong with it from a fantasy perspective. In the end each world is different and the DM can do what he/she wants but I think that to say medieval leadership was earned through strength of arms and is carried out through heroic actions is simply wrong and there is absolutely no evidence of this in history.

I think you're saying that historically the overall commander of a medieval army would probably not be the 'highest level Fighter', nor a trained modern-style officer, but rather the wealthiest/most important noble. That's a very fair point. However:

1. They would still be expected to lead from the front and act in an heroic fashion, setting an example, and would be trained and equipped to do so.

2. Many of the most historically successful leaders _were_ great or at least competent warriors, in D&D terms they would have a high Leadership score and be of reasonably high level in a combatant class.

The Mistledale FR example fits nicely, with the overall commander being an aristocrat but the field commander being a high-level Paladin.
 

cptg1481 said:
I have learned from these studies that only recently in history say after the American Civil War did the concept of fighting leaders even develop. Even 18th century commissioned officers of field grade simply watched battles they did not engage the enemy.

I find this a strange statement - 18th century certainly is 'modern', except perhaps in the USA. The concept of the fighting leader seems to have faded during the 17th century, well before the 18th century epoch of professional commanders.
 

cptg1481 said:
Of course I'd love to see an example. Before that time with rare exceptions the leaders of larger sized units even take the field with their troops.

I think you're saying that pre-18th century leaders rarely took the field with their troops? I think one of the Georgian monarchs was the last British king to lead his troops in battle in the War of Spanish Succession, but I could be wrong. Certainly before end of 17th century it was routine - King William of Orange may not have been a high-level Fighter (Aristocrat probably closest) but he certainly led his troops at the Boyne against King James (likewise) leading the opposing side.

Medieval leaders fit the Fighter class better - Edward I & Henry V are two possibilities. William I is an obvious one - he lost 6 horses at Hastings so he must have had plenty of hp & a decent AC!
 

silentspace said:
I agree with cptg1481, but that's not based on any military degrees - its based on my advanced studies of watching lots of action movies! Regardless of the type (modern, civil war, medieval, Chinese or Japanese), they pretty much follow the same formula. There is some strong fighter type who commands respect in the field, but all the tactical decisions are made by some sort of strategist. In the modern military movie, on the platoon level, that person is often the inept lieutenant, who might have a college degree but is useless in battle. At the higher levels, the strategist is often the actual military commander, as cptg1481 says. Other times, there is some sort of tough-looking general or some such to relay the commands, but the strategist is the one who actually decides what should be done. So I think cptg1481's suggestions make a lot of sense.

On the other hand, nothing really makes sense here, its just a game :)

This kinda implies that Norman Schwarzkopf is a Fighter and Colin Powell (or Wesley Clarke) is an Expert! :)

I think if we were trying to model modern militaries in D&D (not the best system), trained soldiers would be Warriors, Special Forces would be Fighters (but really they need more skill points), junior officers would also need to be Warriors or Fighters but again with more skill points, or multi-class Warrior/Expert to get the skill points. Then above company-command level further levels would all be in Expert for the skill points.

I'd suggest something like:

Soldiers, combat infantry unit - Warrior class
Soldiers, specialist unit - Warrior (1 level), then Expert.
Junior Officers, regular combat infantry unit - Warrior but with more skill points, say 4/level.
Special Forces, NCO & Officer - Fighter but with more skill points, say 4/level
Senior officer ranks: Expert
 

A History of Warfare by John Keegan is another useful source on this topic - see eg:

http://www.amazon.co.uk/exec/obidos...51638/sr=1-4/ref=sr_1_3_4/026-0748716-7374829

Edit - for Soldiers: A History of Men in Battle, see:

http://www.amazon.co.uk/exec/obidos...767/sr=1-18/ref=sr_1_2_18/026-0748716-7374829

This also looks interesting but I haven't read it:
http://www.amazon.co.uk/exec/obidos/ASIN/0712665269/ref=pd_rhf_p_2/026-0748716-7374829

Cptg if you have any counter-sources re (absence of) heroic leadership in medieval warfare, let me know and I'll check them out.
 
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