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April fools! Presenting: Eh, Steve!

Eh, Steve!

eh-steve.gif


A small, blockish creature quickly zips towards you and skids to a hald. With a call of 'Eh, Steve!' he just as quickly turns and runs out of sight...

Type: Small Aberration
Hit Dice: 2d8 +8
Initiative: +3
Speed: 30 ft.
AC: 14 (+3 natural, +1 size)
BAB/Grapple: +1/-3
Space/Reach: 5 ft./5 ft.
Attack: Slam +2 melee (1d4)
Full attack: Slam +2 melee (1d4)
Special Attacks: Favored Enemy, Power of Eh, Spell-like Abilities
Special Qualities: Darkvision 60 ft., Resistance to Heat/5
Saves: Fort +5, Ref +4, Will +0
Abilities: Str 10, Dex 16, Con 18, Int 12, Wis 5, Cha 9
Skills: Hide +8, Perform (Dance) +4, Sneak +8
Feats: Run
________________________
Environment: Plane of Sweet Cuppin' Cakes
Organization: Solitary
CR: 1-2
Alignment: Chaotic Neutral
Treasure: None
Advancement: -

Eh Steve has a blocky, vaguely cubical body of a murky greenish-brown color with thick, hard leathery skin. At his lower half is a number of runish tatoos, possibly enscribed as an aid to his powers. At the top of his body are two large, triangular eyes, and in the middle a large mouth beneath a thin, curled moustache. He is supported by two thin, almost stickly legs which nevertheless are of great strength, supporting the body and able to propel him at quick speeds. Its arms are somewhat atrophied and lack any manipulative extensions.

Combat:
Eh Steve is a noncombatant, infuriating his enemies into persuing and leading them into cunning traps.

Favored Enemy (Ex):
Eh Steve gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against animated objects. Likewise, his land speed increases by 10 ft. to escape creatures of this type.

Power of Eh (Su):
Once per year Eh Steve's mouth can detach and explode the universe. No save.

Spell-like abilities:
At will/ Detect Magic, Mage Hand; 3/day Expeditious Retreat, Magic Mouth; 1/day Dimension Door; Spell-level 4. Save DC's are Charisma based.
 
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