Khorod
First Post
The hardest character to build in any fantasy system is the Mighty Spellcaster. Kudos to you for giving it a shot.
At low level, the +1 to DC's is nice, but not as good as a lot of other spellcaster choices.
Your spell selection does look a little wacky. At low level it is particularly important for you to stand behind somewhat large and meaty. Remember, you can do more than change it once a day. You can change it with a full hour of preparation any time you are rested.
And at low level, *any* kind of multiclassing is bad for a spellcaster. While a Full BAB class would at least have given you a combat edge, the Mohj levels are giving you a more diluted boost to your power. And the first three levels are the ones most important for efficient character building.
The overall spell power of AU/AE spells starts higher than 3x and ends lower with the 9th level spells. (10th level spells shoot around the same, or a little higher)
However, while D&D spells are designed for wizard and sorcerer machine gunning, many of the AE spells require more tactical consideration for when and how to use the spells. This encourages you to ready a broad variety of spells and be sparing with their use. That might not help you much at third level, but third level spellcasters always suck- its part of the price for later glory.
At low level, the +1 to DC's is nice, but not as good as a lot of other spellcaster choices.
Your spell selection does look a little wacky. At low level it is particularly important for you to stand behind somewhat large and meaty. Remember, you can do more than change it once a day. You can change it with a full hour of preparation any time you are rested.
And at low level, *any* kind of multiclassing is bad for a spellcaster. While a Full BAB class would at least have given you a combat edge, the Mohj levels are giving you a more diluted boost to your power. And the first three levels are the ones most important for efficient character building.
The overall spell power of AU/AE spells starts higher than 3x and ends lower with the 9th level spells. (10th level spells shoot around the same, or a little higher)
However, while D&D spells are designed for wizard and sorcerer machine gunning, many of the AE spells require more tactical consideration for when and how to use the spells. This encourages you to ready a broad variety of spells and be sparing with their use. That might not help you much at third level, but third level spellcasters always suck- its part of the price for later glory.