Asf
Hardhead said:
D&D is full of inconsistencies. I'm not arguing that ASF is perfect, just that it's not arbitrary. It enforces the fantasy archtypes we all know and love (or hate). It's no more arbitrary than the fact that Full Plate slows you down just as much as a breastplate. Does that make any sense? No. It's just the way the rules work because the rules are a rough aproximation of "reality."
And you only need one hand free to cast a spell, so they *could* us a shield (preferably a spiked one, so they still threatened the area around them).
I don't argue that it helps reinforce the archetype. That image is a matter of personal taste. I've always had a fondness, personally, for the Dr. Doom style armored warlock and the mage-smith archetypes.
How about those shields? Use a shield in one hand, gesture freely with the other, and you still have an ASF chance by the book.
Besides the big AC boost? Would it break the game? No. Would it make wizards, already one of the best classes at high levels, even more powerful? Yes. While we're at it, we should change thier names to "Arcane Clerics."
Heh. I like that phrase, especially since I've thought that clerics have grown into "Divine Wizards" with the looting of wizard spell lists to fill out domains. Truly, the distinctions have blurred.
The AC boost is not that huge--bracers of armor or some equivalent magic item are
de rigeur for high-level wizards anyway. True you can get some nifty abilities on the armor as well, but none that can't be duplicated by you spells. And the armor keeps you from wearing robes, that likely have abilities more synergistic with your primary class.
And if you're really tanked up in that fortified adamantium full plate armor--well, then most likely you've invested a high score and some stat gains in strength rather than Int. You're just not going to be as good at magic (lower DCs, fewer bonus spells) as your more focused fellows.
I guess the point that I'm trying to make is that it's a style issue, not a power issue. If your campaign strongly favors the robed wizard archetype then better to go back to the "metal shells interfere with the flow of mystical energies" model.
cheers,
Ben