ElectricDragon
Explorer
Generally, every character sheet has a place for 3 different AC's: normal, touch, and flat-footed. Has anyone else found the need for more?
Here are the ones that come up IMC with distressing regularity (including the ones on the character sheet).
1. AC: armor, deflection, Dexterity, dodge, insight, luck, natural armor, profane, sacred, shield, and size modifiers
2. Touch: no armor, natural armor, or shield bonuses
3. Flat-footed: no Dexterity or dodge bonuses (also used for running, climbing, balancing and failed swim checks)
4. Flat-footed Touch: no armor, Dexterity, dodge, natural armor, or shield bonuses
5. Incorporeal Touch: no armor, natural armor, or shield bonuses unless [Force] or ghost touch
6. Flat-footed Incorporeal Touch: no armor, natural armor, or shield bonuses unless [Force] or ghost touch, no Dexterity or dodge bonuses
And this is not mentioning the highly situational AC's/mods that occasionally poke their head out to slow down the game, like:
7. Caltrops: no armor, deflection, or shield bonuses (boots, shoes, or other footwear give +2 armor bonus that counts)
8. Deep Bog, Deep Pool, Waist deep in water: add +4 cover bonus to AC (+8 if Small size or crouch)
9. Blinded: no Dexterity bonus and -2 penalty
10. Entangled, Tanglefoot Bag: -4 penalty to Dexterity
11. Tower Shield: +4 shield bonus or +8 total cover bonus
etc.
I'm looking for a character sheet that at least has a place for the first 6 ACs (of course, some of my players are terrible at math and need such help to speed play; and none of them ever remember what doesn't get counted for touch AC much less any of the others).
Any suggestions?
Ciao
Dave
Here are the ones that come up IMC with distressing regularity (including the ones on the character sheet).
1. AC: armor, deflection, Dexterity, dodge, insight, luck, natural armor, profane, sacred, shield, and size modifiers
2. Touch: no armor, natural armor, or shield bonuses
3. Flat-footed: no Dexterity or dodge bonuses (also used for running, climbing, balancing and failed swim checks)
4. Flat-footed Touch: no armor, Dexterity, dodge, natural armor, or shield bonuses
5. Incorporeal Touch: no armor, natural armor, or shield bonuses unless [Force] or ghost touch
6. Flat-footed Incorporeal Touch: no armor, natural armor, or shield bonuses unless [Force] or ghost touch, no Dexterity or dodge bonuses
And this is not mentioning the highly situational AC's/mods that occasionally poke their head out to slow down the game, like:
7. Caltrops: no armor, deflection, or shield bonuses (boots, shoes, or other footwear give +2 armor bonus that counts)
8. Deep Bog, Deep Pool, Waist deep in water: add +4 cover bonus to AC (+8 if Small size or crouch)
9. Blinded: no Dexterity bonus and -2 penalty
10. Entangled, Tanglefoot Bag: -4 penalty to Dexterity
11. Tower Shield: +4 shield bonus or +8 total cover bonus
etc.
I'm looking for a character sheet that at least has a place for the first 6 ACs (of course, some of my players are terrible at math and need such help to speed play; and none of them ever remember what doesn't get counted for touch AC much less any of the others).
Any suggestions?
Ciao
Dave