Crazy Jerome
First Post
With fiddly bits, I find that a little bit (heh) goes a long way.  I've seen this in every system I have ever run, that had a bit to fiddle.  You can take an otherwise normal 1st ed. AD&D game, give the party lots of niche but not too powerful magic items--and promptly watch them forget half of it until totally desperate.
 
In 4E, I'd prefer that magic items average a little less fiddly and a bit more powerful to compensate.
				
			In 4E, I'd prefer that magic items average a little less fiddly and a bit more powerful to compensate.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		